Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know.
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Name 
perspective() 
Examples 
// Recreates the default perspective
size(100, 100, P3D);
noFill();
float fov = PI/3.0;
float cameraZ = (height/2.0) / tan(fov/2.0);
perspective(fov, float(width)/float(height),
cameraZ/10.0, cameraZ*10.0);
translate(50, 50, 0);
rotateX(PI/6);
rotateY(PI/3);
box(45); 
Description 
Sets a perspective projection applying foreshortening, making distant objects appear smaller than closer ones. The parameters define a viewing volume with the shape of truncated pyramid. Objects near to the front of the volume appear their actual size, while farther objects appear smaller. This projection simulates the perspective of the world more accurately than orthographic projection. The version of perspective without parameters sets the default perspective and the version with four parameters allows the programmer to set the area precisely. The default values are: perspective(PI/3.0, width/height, cameraZ/10.0, cameraZ*10.0) where cameraZ is ((height/2.0) / tan(PI*60.0/360.0)); 
Syntax 
perspective()
perspective(fov, aspect, zNear, zFar) 
Parameters 
fov 
float: fieldofview angle (in radians) for vertical direction 
aspect 
float: ratio of width to height 
zNear 
float: zposition of nearest clipping plane 
zFar 
float: zposition of nearest farthest plane 

Returns 
None 
Usage 
Web & Application 
Updated on June 14, 2010 12:05:29pm EDT