Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Name

### bezierVertex()

Examples
```noFill();
beginShape();
vertex(30, 20);
bezierVertex(80, 0, 80, 75, 30, 75);
endShape();```
```beginShape();
vertex(30, 20);
bezierVertex(80, 0, 80, 75, 30, 75);
bezierVertex(50, 80, 60, 25, 30, 20);
endShape();```
Description Specifies vertex coordinates for Bezier curves. Each call to bezierVertex() defines the position of two control points and one anchor point of a Bezier curve, adding a new segment to a line or shape. The first time bezierVertex() is used within a beginShape() call, it must be prefaced with a call to vertex() to set the first anchor point. This function must be used between beginShape() and endShape() and only when there is no MODE parameter specified to beginShape(). Using the 3D version of requires rendering with P3D or OPENGL (see the Environment reference for more information).
Syntax
```bezierVertex(cx1, cy1, cx2, cy2, x, y)
bezierVertex(cx1, cy1, cz1, cx2, cy2, cz2, x, y, z)```
Parameters
cx1 The x-coordinate of 1st control point, either a float or int The y-coordinate of 1st control point, either a float or int The z-coordinate of 1st control point, either a float or int The x-coordinate of 2nd control point, either a float or int The y-coordinate of 2nd control point, either a float or int The z-coordinate of 2nd control point, either a float or int The x-coordinate of anchor point, either a float or int The y-coordinate of anchor point, either a float or int The z-coordinate of anchor point, either a float or int
Usage Web & Application
Related curveVertex()
vertex()
bezier()
Updated on June 14, 2010 12:05:29pm EDT