76-238 Electronic Media Seminar:
Videogames and their Influence
Books
Overview
Handouts
Books
Journals
Articles
Games
Films
Web Sites
Grading
Lecturers

Aristotle (1997). Poetics – Dover Thrift Edition. Dover Pub. Inc.

Biocca, Frank, Mark R. Levy (1994). Communication in the Age of Virtual Reality. Lawrence Erlbaum Assoc. (Out of Print)

Campbell, Colin (1987). The Romantic Ethic and the Spirit of Modern Consumerism. B. Blackwell. (Out of Print)

Cassell, Justine (Ed.), Henry Jenkins (Ed.) (1998). From Barbie to Mortal Kombat : Gender and Computer Games. MIT Press.

Cherney, Lynn (Ed.), Elizabeth Reba Weise (Ed.) (1996). Wired Women : Gender and New Realities in Cyberspace. Seal Press.

Corrigan, Timothy. (1998). A Short Guide to Writing about Film. Longman.

Croteau, D. (1997). Media/Society: industries, images, and audiences. Pine Forge Press.

Deibert, Ronald J. (1997). Parchment, Printing, and Hypermedia: Communication in World Order Transformation. Columbia University Press.

Herz, J.C. (1997). Joystick Nation: How videogames ate our quarters, won our hearts, and rewired our minds. Little, Brown.

Laurel, Brenda (1993). Computers as Theatre. Addison-Wesley Pub. Co.

Morse, Margaret (1998). Virtualities: Television, Media Art, and Cyberculture. Indiana University Press.