Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.
Name  applyMatrix() 


Examples  size(100, 100, P3D); noFill(); translate(50, 50, 0); rotateY(PI/6); stroke(153); box(35); // Set rotation angles float ct = cos(PI/9.0); float st = sin(PI/9.0); // Matrix for rotation around the Y axis applyMatrix( ct, 0.0, st, 0.0, 0.0, 1.0, 0.0, 0.0, st, 0.0, ct, 0.0, 0.0, 0.0, 0.0, 1.0); stroke(255); box(50); 

Description  Multiplies the current matrix by the one specified through the parameters. This is very slow because it will try to calculate the inverse of the transform, so avoid it whenever possible. The equivalent function in OpenGL is glMultMatrix().  
Syntax  applyMatrix(n00, n01, n02, n03 

Parameters 


Returns  None  
Usage  Web & Application  
Related  pushMatrix() popMatrix() resetMatrix() printMatrix() 