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>> INTRODUCTION


Software and hardware have been used in the design disciplines for quite some time, initially as instruments of efficiency and representation and subsequently as design and production tools. As design and fabrication processes become increasingly reliant upon evermore-sophisticated tools, a designers process vacillates between virtual simulation and physical reality; two-dimensional material limits and three-dimensional constructed form. As a result, the designer of today and tomorrow must be capable of understanding the various forms of translation facilitating these shifts and the potential to significantly alter the design process resultant built form.


This is the second component in the digital media introductory course sequence within the School of Architecture. The course content and projects build upon the lessons of last semester and are principally focused on the various forms of translation between 2d and 3d as well as virtual and physical models.

 

IDM2                          INTRODUCTION TO DIGITAL MEDIA TWO

Jeremy Ficca, AIA

associate professor of architecture

director, dFAB

jficca@cmu.edu


Madeline Gannon

mgannon@cmu.edu

                    

Zach Cohen

zcohen@andrew.cmu.edu

  

Alex Greenhut

agreenhu@andrew.cmu.edu


Joey Koon

jkoon@andrew.cmu.edu


Arthur Notaro

asnotaro@andrew.cmu.edu



M 10:30-11:20 MM 103 LECTURE

W 10:30-11:50 HL CLSTR  A

W 10:30-11:50 HL CLSTR  B



TBD




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