import java.awt.*; import java.awt.event.*; import javax.swing.*; /** * Shows animated bouncing balls. * @version 1.33 2007-05-17 * @author Cay Horstmann */ public class BounceThread { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { JFrame frame = new BounceFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } } /** * A runnable that animates a bouncing ball. */ class BallRunnable implements Runnable { /** * Constructs the runnable. * @aBall the ball to bounce * @aPanel the component in which the ball bounces */ public BallRunnable(Ball aBall, Component aComponent) { ball = aBall; component = aComponent; } public void run() { try { for (int i = 1; i <= STEPS; i++) { ball.move(component.getBounds()); component.repaint(); Thread.sleep(DELAY); } } catch (InterruptedException e) { } } private Ball ball; private Component component; public static final int STEPS = 1000; public static final int DELAY = 5; } /** * The frame with panel and buttons. */ class BounceFrame extends JFrame { /** * Constructs the frame with the component for showing the bouncing ball and Start and Close * buttons */ public BounceFrame() { setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT); setTitle("BounceThread"); comp = new BallComponent(); add(comp, BorderLayout.CENTER); JPanel buttonPanel = new JPanel(); addButton(buttonPanel, "Start", new ActionListener() { public void actionPerformed(ActionEvent event) { addBall(); } }); addButton(buttonPanel, "Close", new ActionListener() { public void actionPerformed(ActionEvent event) { System.exit(0); } }); add(buttonPanel, BorderLayout.SOUTH); } /** * Adds a button to a container. * @param c the container * @param title the button title * @param listener the action listener for the button */ public void addButton(Container c, String title, ActionListener listener) { JButton button = new JButton(title); c.add(button); button.addActionListener(listener); } /** * Adds a bouncing ball to the canvas and starts a thread to make it bounce */ public void addBall() { Ball b = new Ball(); comp.add(b); Runnable r = new BallRunnable(b, comp); Thread t = new Thread(r); t.start(); } private BallComponent comp; public static final int DEFAULT_WIDTH = 450; public static final int DEFAULT_HEIGHT = 350; public static final int STEPS = 1000; public static final int DELAY = 3; }