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		<title>Distributed-Systems on icaoberg</title>
		<link>https://www.andrew.cmu.edu/user/icaoberg/tags/distributed-systems/</link>
		<description>Recent content in Distributed-Systems on icaoberg</description>
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				<title>High Performance Computing</title>
				<link>https://www.andrew.cmu.edu/user/icaoberg/post/2026-05-16-high-performance-computing/</link>
				<pubDate>Sat, 16 May 2026 10:45:28 +0000</pubDate>
				<guid>https://www.andrew.cmu.edu/user/icaoberg/post/2026-05-16-high-performance-computing/</guid>
				<description>An introduction to HPC and how it relates to — and differs from — distributed systems.</description>
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				<title>Distributed systems vs client-server: The Minecraft example</title>
				<link>https://www.andrew.cmu.edu/user/icaoberg/post/2026-05-16-distributed-systems-vs-clientserver-the-minecraft-example/</link>
				<pubDate>Sat, 16 May 2026 00:00:00 +0000</pubDate>
				<guid>https://www.andrew.cmu.edu/user/icaoberg/post/2026-05-16-distributed-systems-vs-clientserver-the-minecraft-example/</guid>
				<description>Using Minecraft to explain the difference between client-server and distributed system architectures.</description>
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				<title>Distributed Systems: The Fortnite example</title>
				<link>https://www.andrew.cmu.edu/user/icaoberg/post/2026-05-15-distributed-systems-the-fortnite-example/</link>
				<pubDate>Fri, 15 May 2026 00:00:00 +0000</pubDate>
				<guid>https://www.andrew.cmu.edu/user/icaoberg/post/2026-05-15-distributed-systems-the-fortnite-example/</guid>
				<description>Using Fortnite as a concrete example to understand what distributed systems are, why they exist, and what properties make them fundamentally different from a simple client-server setup.</description>
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