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Hello there I'm currently studying at the CMU School of Computer Science majoring in artificial intelligence (BSAI) and concentrating in computer graphics, expected graduation in May 2023. I enjoy working in the
intersection between computer systems, graphics, and AI, especially in the field of autonomous driving.
GitHub
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Resume
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Linkedin
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Email
TL;DR:
- I like computer systems, graphics, games, and AI.
- I am interested in autonomous and assistive driving technology.
- I have intered at (formerly) Facebook in infra and Meta in XR holograms.
- Graduating from Carnegie Mellon University's School of Computer Science in Spring 2023.
- Reach me via email: gustavo@silvera.cloud
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Academic Experience (Research)
Starting in 2020 I joined the CMU Robotics Institute's (RI) HARP and
TBD labs, led by Dr. Henny Admoni
and Dr. Aaron Steinfeld respectively. I worked closely with PhD student
Abhijat Biswas on designing and building the backend core simulator functionality
for a new research project: SocNavBench [1]. This project introducd me to
academic writing (published at the ACM THRI Journal 2022) and research engineering.
I then continued with HARP lab to build a eye-tracking VR driving simulator for Human Robot Interactions (HRI) research in
the form of DReyeVR [2] (read "driver"). This project extends the popular open
source CARLA simulator for autonomous vehicles, but
focuses on the "human in the loop" aspect of driving research. In addition to implementing the core human-immersion
enhancements (VR, audio, haptics, physical driving hardware, etc.) and extending CARLA's research features (serializer, recorder/replayer, PythonAPI, etc.), I am
first author on a workshop paper submitted to ACM/IEEE HRI '22 and I'm also
actively maintaining the released project. Happy to take any questions!
Publications:
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A. Biswas, A. Wang, G. Silvera, A. Steinfeld, and H. Admoni. 2022. SocNavBench: A Simulation Testing Framework for Evaluating Social Navigation.
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G. Silvera, A. Biswas, and H. Admoni. 2022. DReyeVR: Democratizing Virtual Reality Driving Simulation for Behavioural & Interaction Research.
Academic Experience (Coursework)
I will be graduating from CMU with a BSAI (Bachelors in AI) and concentration (minor) in
computer graphics in Spring 2023.
Throughout my undergraduate I've taken several courses related to CS, graphics, systems, and AI alongside the
standard 2019 curriculum for SCS majors.
Here are some of my favourites:
Graphics Courses:
15-462: Computer Graphics
15-463: Computational Photography
15-466: Computer Game Programming
15-468: Physics Based Rendering
15-469: Visual Computing Systems
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AI Courses:
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Systems Courses:
15-213: Intro to Computer Systems
15-418: Parallel Computer Architecture
15-740: (Graduate) Computer Architecture
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Work Experience
I've previously worked at Facebook/Meta during Summer 2021 & 2022. My first internship (2021) was on the Anomaly Detection Infrastructure team
and my second (2022) was on XR Holograms Creation.
In my infra internship I build monitoring scripts in python to detect, diagnose, and remediate detection models
according to various custom SLIs (Service Level Indicators) ranging from staleness to quality performance. These efforts
spanned over 200,000 active production models and alleviated tedious labor from the On-Call engineers who would otherwise need
to manually verify and prune or update.
In my XR Holograms internship I built internal tooling to better visualize 3D-volumetric-temporal data (think "3D video call"). This enabled
engineers unfamiliar with game engines such as Unity to visualize and debug their data in a lightweight and simple manner. I also
explored and presented potential avenues for realistic representation using photorealistic
"Codec" avatars attached to stylized
horizon-style avatars. I also contributed [REDACTED] to a MZ (yes, him) demo showcasing future possibilities for
realistic representations in the Metaverse.
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