A project sponsored
by the Institute for Complex Engineering Systems (ICES) at Carnegie
Mellon. The goal of this project was to propose concepts for
wearable technology devices that were 5 - 10 years in the future.
The ideas were heavily influenced by fashion and human interface.
The ideas from this class received exposure in many different
venues including an article published in Innovations, a publication
by the INdustrial Designers Society of America (IDSA). IN addition,
many of the students were invited to participate in a wearable
York city in October
here are a few examples of that studio work.
As the Internet continues
to expand, and computational devices become more pervasive physical
design of products, which link new and varied users to vast amounts
of information opportunities, becomes ever important. How will
new computing devices evolve to meet the needs of users? With
ever increasing functionality, can we envision solutions that
are compelling and fun to use? This course will provide students
with the experience of inventing the future in the context of
current and evolving technologies.
project focused on the next stage of personal computing devices
for Generation “Y”.
This group includes ages from 5 – 20, however we focused
on junior high, high school, and first year college students.
The physical products developed will provide a better interaction
with information on the web, and enhance the user experience
in order to create a device that is engaging and enjoyable.