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Telling stories is a fundamental part of what makes us human, arising from the desire to transform the fragmented chaos of our everyday lives into a patterned, coherent and shareable narrative. As we strive to move fluidly between our direct experiences, our cognitive and emotional reflections, and our storied representations, we answer our most fundamental questions about who we are, where we come from and what we are trying to do. It is this essential narrative process of cultural sensemaking that forms the foundation of my research approach.

archived research











Social Reflector: Heng Chen, Aisling Kelliher
The Social Network Report Generator application aims to help us better capture, analyze and understand the import of our daily activities, interventions and aspirations. Services such as Twitter, Facebook and Flickr represent the activities and interpretations of our individual and social life experiences. Considering such activity collections as digital lifestreams, we can detect patterns of significance that are revealed to us through insightful visual summaries. Paper: HCII 2011

KiteViz: Silvan Linn, Aisling Kelliher
KiteViz is an interactive microblogging visualization of group communication dynamics for encouraging communication and enhancing social cohesion. Displayed in a semi-public space, the Kiteviz application attracts observation and promotes interaction by playing back group tweeting activity over the previous week using a kite flying metaphor. Paper: IDSA 2010


ColorMeBoomerful: Eun Yang Lee, Aisling Kelliher
Understanding and accommodating the needs, preferences and expectations of the baby boomer generation will be fundamental in creating affordable, efficient and attractive healing environments. We are developing a systematic method/toolkit for evaluating current color design practice in hospital environments, and identifying pragmatic color design guidelines with healthcare design practitioners. Abstract: Design Research Conference 2010


Sensor Squid: Rebecca Stern, Lisa Tolentino, Aisling Kelliher, David Birchfield
A tangible mediated environment designed to facilitate positive social interaction between colleagues in a research workplace. Through a multi-user tangible interface in the form of a plush squid, participants shared media resources and collaborated in a playful and inviting setting using the Sensor Squid Relation Game. Paper: CHI EA 2008a, CHI EA 2008b

LifeSampler: Ryan Spicer, Aisling Kelliher
A hybrid physical/digital documentation system using text and audio probes contributed by the community to encourage participants to share their creative process, practice, ideas and insights. Paper: CHI EA 2008

Mediatr: Ryan Spicer, Aisling Kelliher
Mediatr collects, analyzes and displays data related to the connections among researchers and their research within the Arts Media and Engineering community. We gather input from data sources across a wide spectrum of formality and coverage, and analyze the results as a function of time to help members of the community better understand the narratives that capture how they work and socialize together, and discover new sources of expertise across the group. Paper: Dagstuhl 2008


Eventory: XJ Wang, Divya Ramdas, Aisling Kelliher, Hari Sundaram
The Eventory is a catalogued collection of media products created by AME faculty, staff and students. Through annotation schemes, interaction history analysis and the introduction of novel linking mechanisms, the repository can be used to suggest possible collaborations, reveal community interest and help us understand the growing AME network. Paper: ICSC 2007


Objects with Memory: Shreeharsh Kelkar, Hari Sundaram, Aisling Kelliher
A hybrid physical/digital mediated table with trackable objects for exploring media archives. The system records and archives all interactions for later playback in the form of interaction summaries.


Confectionary: Aisling Kelliher, Glorianna Davenport
Confectionary is an online authoring and publishing application for creating everyday rich-media narratives. Confectionary provides the storyteller with a spatial rich-media authoring environment that encourages creativity, supports a wide variety of story-making styles and protects the disclosure of personal stories through adaptable privacy settings. Paper: HCII 2007


Movits: Aisling Kelliher
Movits is a cellphone application aimed at making the exchange, sharing and publishing of phone captured media more integrated, evolving and fun. It providedd users with modifiable presentation templates for composing multi-media messages containing images, movies, audio and text. Movits was designed for the Nokia Series 60 handsets. Paper: ACM MM Workshop 2004


Digital Dialogues: Aisling Kelliher, Ali Mazalek
The Digital Dialogues Symposium provided the setting for a series of experimental approaches to the recording and documenting of an event in time. Using custom designed software, participants collaboratively constructed their interpretations and impressions of the conference events, distributing them through interfaces that encouraged both real-world and online discussion. Paper: TIDSE 03

Cinemaware: Aisling Kelliher
Cinemaware is a custom-built capture, annotation, editing, and compression tool for preparing video content for integration with multiple display and distribution applications. Implemented in java, the application provides four modes of operation: live capture, keyword annotation, rudimentary editing, and batch processing. Paper: TIDSE 03


Flights of Fantasy: Interactive Cinema Group, MIT Media Lab
The Flights of Fantasty installation examines the future of storytelling by exploring how technology will change the way we tell our tales. Developed around the theme of whirling birds spreading stories through the ether, visitors to the installation use a large gameboard table to construct video messages for the birds to carry.

PlusShorts: Aisling Kelliher, Glorianna Davenport
Plusshorts is a web application that explores the use of punctuation as an iconic system for describing and augmenting edited video. The system allows for a distributed group of users to collaborate on the creation of shared movie sequences, where punctuation symbols can be utilized to detail the structure of that sequence and inspire dialogue about the essence of the structure. Paper: ISEA 2000

Shareable Media: Pengkai Pan, Aisling Kelliher, James Seo, Cathy Lin, Glorianna Davenport
Shareable Media is a web-based system that explores how a community of users can tell stories and express ideas through a shared database of digital video clips. Each user can help expand the database by contributing original material, which becomes available to all other users. Viewers become authors as they create new sequences from the shared clips, with the help of novel editing tools that rethink the traditional timeline interface. Paper: IWNA Workshop 2000