3D Graphics and Animation Gallery

1

1
1

2

2

Number of vertices: 4

Number of faces: 4

2

Number of vertices: 8

Number of faces: 12

3

3

color1 = (0, 0, 1)

color2 = (1, 0, 0)

4

4
4
4
4

R_relative and T_relative transform the world coordinates into camera coordinates, making the camera effectively positioned at the origin looking down the negative Z-axis.

5

5.1
5
5.2
5
5
5.3
5
5
Meshes generally produce smoother and more realistic surfaces since they represent continuous geometry with polygons. This makes them ideal for high-quality rendering but at the cost of higher memory usage and slower rendering, especially for complex models. Point clouds are faster to render and easier to generate from raw data, such as 3D scans, but they lack explicit surface information, leading to a “fuzzy” look and gaps. They are lightweight and flexible, but harder to use for tasks requiring surface continuity, like simulation or precise modeling.

6

6

7

7