Name: Riu Cherdchusakulchai Andrew ID: rcherdch
Learning rates for each parameters
Iteration: 1000
Mean PSNR: 29.647 Mean SSIM: 0.940
Without Spherical Harmonics
Using Spherical Harmonics
Frame 3
Without Spherical Harmonics
Using Spherical Harmonics
Frame 13
Without Spherical Harmonics
Using Spherical Harmonics
Incorporating spherical harmonics allows Gaussian splatting to model view-dependent effects, resulting in greater fidelity for complex lighting and specular highlights. These benefits are particularly prominent in areas with detailed shading, such as the cushions and armchairs.
Learning rates for each parameters
Iteration: 1000
Mean PSNR: 17.227 Mean SSIM: 0.642
Learning rates for each parameters
Iteration: 10000
SSIM loss is added with a weight of 0.2 and isotropic is set to False
Mean PSNR: 20.512 Mean SSIM: 0.731
Prompt: "A standing corgi dog", trained for 2000 iterations
No guidance
With guidance
Prompt: "A hamburger", trained for 2000 iterations
No guidance
With guidance
Prompt: "A gorilla wearing suit with sunglasses in minecraft theme", trained for 2000 iterations
No guidance
With guidance
Prompt: "A orange shubby cat with a black strip holding sword", trained for 2000 iterations
No guidance
With guidance
Prompt: A pink and yellow stripe cow
Prompt: A black and white cow
A standing corgi dog
A hamburger
A hotdog
A standing corgi dog
Without view dependence
Using view dependence
A hamburger
Without view dependence
Using view dependence
A hotdog
Without view dependence
Using view dependence
Previously, using just one generic prompt confused the model, causing the Janus problem where the detailed front view would weirdly repeat on the other side (like the corgi ears). View-dependent conditioning fixes this by explicitly telling the model what the sides and back should look like.