Q1¶
Q 1.1.5¶
Q 1.2.2¶
Learning Rates:
gaussians.pre_act_opacities: 1e-3
gaussians.pre_act_scales: 1e-3
gaussians.colours: 5e-3
gaussians.means: 1e-4
Iterations: 1000
Mean PSNR: 27.794
Mean SSIM: 0.925
Q1.3.1¶
Frame 0 (Left: Default | Right: Harmonic)


Frame 3 (Left: Default | Right: Harmonic)


As seen in Frames 0 and 3, the reflection and shadows of the original rendering do not change based on viewing direction. However with the spherical harmonics rendering, we can see parts of the chair that are darker in Frame 0 are brighter in Frame 3 and vice versa.
In Frame 0, the default rendering has a bright top half and a dark bottom half of the green cushion, while the harmonics rendering has a constant reflection. In Frame 3, the halves have the same reflectance while in the spherical harmonics, the top right corner has the most reflectance, while the rest of the green felt is dark
Q2¶
Q2.1¶
All images below were trained with 1000 iterations
a hamburger (with guidance)
a hambuger (no guidance)
a standing corgi dog
peter_family_guy
master shake from aqau teen hunger force
Q2.4.3¶
Before computing the MSE Loss, I decode the latents back into pixel space. However, due to the extra compute needed to decode the latents, I had to reduce the NERF render image heights to 32 x 32 and set the precision of the SDS model to float16. Due to the lack of RAM, I was unable to successfully train with this loss.
a_standing_corgi_dog
>