1. Practicing with Cameras (15 Points)

1.1. 360-degree Renders (5 points)

Not Available

1.2 Re-creating the Dolly Zoom (10 points)

Not Available

2. Practicing with Meshes (10 Points)

2.1 Constructing a Tetrahedron (5 points)

Tetrahedron mesh: 4 vertices, 4 faces

Not Available

2.2 Constructing a Cube (5 points)

Tetrahedron mesh: 8 vertices, 12 faces

Not Available

3. Re-texturing a mesh (10 points)

Color1: tensor([0, 0, 1]), Color2: tensor([1, 0, 0])

Not Available

4. Camera Transformations (10 points)

Not Available Not Available

Not Available Not Available

R_relative controls the direction the camera is looking (orientation), and T_relative controls where the camera is located (position), both expressed relative to the default setup.

5. Rendering Generic 3D Representations (45 Points)

5.1 Rendering Point Clouds from RGB-D Images (10 points)

Not Available

5.2 Parametric Surfaces (15 points)

Not Available Not Available

5.3 Implicit Surfaces (15 + 5 points)

Not Available Not Available

Discussion: Mesh vs Point Cloud Tradeoffs

Rendering Speed

Rendering Quality

Memory Usage

Ease of Use

Applications

6. Do Something Fun (10 points)

Not Available

(Extra Credit) 7. Sampling Points on Meshes (10 points)

Not Available Not Available

Not Available Not Available