Andrew ID: abhinavm
A 360-degree gif of the cow mesh.
Figure: 360-degree cow mesh rotation
A gif demonstrating the dolly zoom effect.
Figure: Dolly zoom
Rendered tetrahedron with 4 vertices and 4 triangle faces.
Figure: Tetrahedron
Rendered cube with 8 vertices and 12 triangle faces.
Figure: Cube
Color smoothly interpolated from purple (front) to cyan (back) based on Z-coordinate.
Figure: Cow re-textured by Z-coordinate
Images showing cow mesh rendered with different camera transformations.
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Flipping around Z-axis R_rel = [[0, -1, 0], [-1, 0, 0], [0, 0, 1]] T_rel = [0, 0, 0] ![]() |
Moving camera back in Z R_rel = [[1, 0, 0], [0, 1, 0], [0, 0, 1]] T_rel = [0, 0, 3] ![]() |
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Camera moved to the right and up R_rel = [[1, 0, 0], [0, 1, 0], [0, 0, 1]] T_rel = [0.4, -0.6, 0] ![]() |
Flipping around Y-axis Important: T = T_0 + T_relative and not R_0 @ T_0 + T_relative R_rel = [[0, 0, -1], [0, 1, 0], [-1, 0, 0]] T_rel = [0, 0, 0] ![]() |
Rendered point clouds from two RGB-D images and their union.
Point cloud 1
Point cloud 2
Union of point clouds
Torus point cloud rendered with varying sample densities.
Torus 50 samples
Torus 100 samples
Torus 250 samples
Torus 500 samples
Ellipsoid point cloud rendered with varying sample densities.
Ellipsoid 50 samples
Ellipsoid 100 samples
Ellipsoid 250 samples
Ellipsoid 500 samples
Torus and ellipsoid rendered as implicit surfaces using marching cubes.
Torus implicit surface
Ellipsoid implicit surface
Mesh vs Point Cloud tradeoffs
Sources: (https://mindkosh.com/blog/point-cloud-vs-mesh-in-3d-modeling-and-computer-graphics/, https://imerit.net/resources/blog/3d-point-cloud-vs-mesh/)
Custom traffic cone rendered with striped texture.
Traffic cone rotating