David Liaw

Game: Dungeon

           

Work Completed:

1.      I have completed the text window the game. It shows the characters and there hit points. Also, it has the number of potions, the dice value, and the attack and defend dices. It toggles (highlights blue) through the characters during fight mode to determine whose turn it is.

2.      The board (grid) game is built and characters are represented as circles. The blue circle is the main character (barbarian), the red circles are goblin, and the green circles are orcs. During fight mode the yellow circle represents the elf. The game play is complete and will function correctly in the grid window. To play the game read the “Readme” file.

3.      The board is represented in 3D and put in the 3rd window. Depending on where the barbarian is certain parts of the board are displayed.

 

Work Remaining:

1.      Need to translate to the correct spot in the 3D board and the grid board.

2.      Need to either create models in opengl or download models from an outside source (need model for elf, orc, and goblin).

3.      Get the translation and rotation that correspond to the movement of the barbarian in the grid window.

Current Bottlenecks:

1.      Initial translation position is screwed up in the 3D board, related to the grid window

2.      Deciding on creating models or downloading models

 

Time Line:

            November 26th: Finish text and grid window

            December 9th: Get models in the game

            December 13th: Have translations & rotations working