Problem B: Go
Go is played on a square board with an odd number of 
vertical and horizontal lines. The usual board sizes are 9x9, 13x13 and 19x19. 
But we'll assume the size in nxn for 3 ≤ n ≤ 19. 
Black and White alternately play stones on the intersection between two 
lines. Black starts. At any time one player may pass - not play a stone - but if 
both players pass the game ends. We'll denote playing a stone by P(x,y) where P 
is either B (for Black) or W (for White) and (1-n)/2 ≤ x,y &le (n-1)/2 gives 
the grid position of the stone to be played. The centre intersection of the 
board has coordinates (0,0). 
The rules of Go are reasonably straightforward, but the nuances of strategy 
make it an extremely challenging game. You are to use the following rules. 
  - Black plays first. 
  
- Black and White alternate; at each turn a player may place a stone or may 
  pass. The game ends when Black and White pass consecutively. 
  
- A stone may be played only on an unoccupied intersection. 
  
- If one player P places a stone so that his or her stones (along with the 
  edge of the board) completely surround a connected area occupied by stones 
  belonging to the other player, Q, Q's stones are said to be captured and 
  removed from the board. More precisely, two intersections are connected if 
  they are horizontally or vertically (but not diagonally) adjacent. Stones in 
  an area are completely surrounded if no stone is connected with a vacant 
  intersection. 
  
- If P places a stone that causes Q's stones to be captured, P's stone is 
  not captured. 
  
- A connected area surrounded by P's stones which contains none of Q's 
  stones is said to be owned by P. 
  
- The score for player P is the number of vacant intersections owned by P in 
  the final board configuration plus the number of Q's stones captured by P at 
  any time during the game. 
The input consists of several test cases. 
Each test case begins with a line containing n - the size of the board - 
and m - the number of stones placed in the game. m lines follow, 
each giving a placement in the format above. Note that m counts only 
stone placements - passes may result in two consecutive placements by the same 
player. You may assume that each move is legal. A line containing 0 0 follows 
the last test case.For each test case, output a line with two numbers: Black's score followed by 
White's score. 
Sample Input
7 6
B(-2,-2)
W(2,2)
B(-2,-3)
W(2,3)
B(-3,-2)
W(3,2)
7 6
B(-2,-3)
W(-3,-3)
B(-2,-2)
W(3,2)
B(-3,-2)
W(2,3)
0 0
Output for Sample Input
1 1
2 1
Gordon V. Cormack