Welcome to the new WREK page! Send all comments, suggestions, and problems to Owen Durni

Welcome to WREK, the new Ultimate Club at Carnegie Mellon University. If you just want to get out and play a few games of Ultimate or maybe even go to a tournament, then WREK is for you!

As members of Mr. Yuk and Little Miss Naughty realized that they did not have the time to partake in a competative Ultiamte team, they joined forces to create WREK.

Focusing on free form games and pickup, WREK hopes to get more students on campus interested in Ultimate by presenting an easy going group who play, teach, and practice for the fun of the game.

Attendence is encouraged, but certainly not mandatory. In addition, games and practices are open to anyone, so drag your friends along!

All Ultimate members are welcome to join WREK, the only requirement is to show up at a game now and then.

Note: All decisions affecting the club are made by the members, though there is a small executive to help organize games, manage the website, and book field times.

If you are just starting and don't know the rules, don't worry. They are pretty simple!

Ultimate in Ten Simple Rules

Steve Courlang, UPA Juniors Director
Copyright (c) Ultimate Players Association, 1993

  1. The Field -- A rectangular shape with endzones at each end. A regulation field is 70 yards by 40 yards, with endzones 25 yards deep.
  2. Initiate Play -- Each point begins with both teams lining up on the front of their respective endzone line. The defense throws ("pulls") the disc to the offense. A regulation game has seven players per team.
  3. Scoring -- Each time the offense completes a pass in the defense's endzone, the offense scores a point. Play is initiated after each score.
  4. Movement of the Disc -- The disc may be advanced in any direction by completing a pass to a teammate. Players may not run with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower ("marker") counts out the stall count.
  5. Change of possession -- When a pass in not completed (e.g. out of bounds, drop, block, interception), the defense immediately takes possession of the disc and becomes the offense.
  6. Substitutions -- Players not in the game may replace players in the game after a score and during an injury timeout.
  7. Non-contact -- No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when contact is made.
  8. Fouls -- When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
  9. Self-Refereeing -- Players are responsible for their own foul and line calls. Players resolve their own disputes.
  10. Spirit of the Game -- Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense of respect between players, adherence to the rules, and the basic joy of play.

If you are interested, here are the complete set of rules.