Pachinko
- Interactive Pinball Room
Team member:
Tony Sheng
Kai TANG
Tsung-Hsien Wang
Yuchang Hu
Abstract—
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Pachinko is a play room for children to explore reactions and cooperation.
Through manipulating flipping slabs, such as modifying degrees and
directions, children can direct the course of the “ball” towards their
desired destination. Moreover, to play this game well, children also need to
learn how to predict the ball’s path and therefore they can react properly.
During a game, single or multiple players are both eligible. When players are
more than one, this game room becomes a good exercise for them to learn how
to collaborate. Every time when one game is over, typically as the ball stop,
the light and the background music of the room will be changed according to
the status of the game. In other words, children can control the room status
by means of combating with this game. To achieve this objective, part of this room is designed as the
playground of this game, 3D Pachinko. This specific area is equipped with
several interactive components, including flipping slabs, ramps, balls and
some obstacles (Figure 1). Main input devices in the control area are IR sensors
with laser beam indications, as shown in Figure 2. Through hand movements,
children can tilt or rotate the slabs in the 3D Pachinko and move balls
towards their desired locations and thus control the environment status.
Figure 1. 3D Pachinko
Figure 2. Control device
Figure 3. System state flowchart |