
| Link | Description | |
| Red Nostalgia | From: MegaMan X, MegaMan X2 Year: 2003-2006 Info: Originally intended for Overclocked Remix, this probably ranks as my most revised mix ever. After multiple failed submissions, I decided this iteration probably didn't have much more room for growth and that if I ever went for OCR again it would be with a Red Nostalgia rebuilt from the ground up in better software. The mix itself is intended to evoke the life, death and first resurrection of Zero in the early years of the X series. |
|
| Tutorial | From: Final Fantasy Tactics Year: 2008 Info: Put an idea in my head and there's a chance I might just get around to it some time. After a forum discussion of how Capcom had some of its SNES Rockman & Forte tracks mixed down for the (wholely unrelated) WonderSwan title of the same name, another member wished Square would have done the same with some of its more recent work, particularly Tactics. It was a while before I had any time to take action, but eventually I knocked out a rendition of the Tutorial theme intended to be suitable for the NES. I did, however, get one technical aspect wrong- bonus points if you can figure it out! |
|
| White Marshmallow, Red Santa Hat | From: Kirby's Dream Land Year: 2007 Info: A light-hearted Kirby medley overlaying popular Christmas music. Originally inspired by Super Mario's Sleigh Ride on OCR, the current sequenced piano/drums version is only intended as a reference for when I do the whole thing up in chiptune. |
|
| Galaxxon Legacy: Title Theme | From: Galaxxon Legacy (original) Year: 2007 Info: The title theme, one of half a dozen original tunes written when I overhauled my chiptune synthesizer into an audio core suitable for use in Galaxxon Legacy and other future games. It is loosely based on the first world theme from Galaxxon III which I wrote a few years earlier. |
|
| NES Deck | From: traditional Year: 2007 Info: A quick little arrangement I did for submission to NPR's All Things Considered caroling party episode at the end of 2007. Key, tempo, iterations, and general tune were all fixed, so I had fun converting the tune to the style of early NES games, utilizing the classic 4-channel pulse-pulse-triangle-noise pAPU setup. It was one of the three dozen entries from across the country which they chose to air, and was even mentioned in the program introduction! [episode podcast] |
|
| Hyrule Castle | From: the Legend of Zelda: a Link to the Past Year: 2007 Info: Have you ever noticed that the Hyrule Castle theme, now so much a part of the Zelda universe, was never actually used in a game running on a classic waveform sound chip? Now, some would argue that this is because the theme is far too dense and complicated to fit into 4 channels, others that Hyrule Castle hadn't yet been invented in the days of NES and GameBoy. Now, I think we can all agree time travel cleanly solves the second problem, leaving only the first. I further believe I have convincingly addressed the first in this, possibly the last arrangement I made before ripping apart chiptune and stitching it back together as an audio lib. |
|
| Moonlight | From: Doukutsu Monogatari (Cave Story) Year: 2006-2007 Info: Not complete per-se, but I'm not sure it ever will be. This is a snippet from the Outer Wall, the most beautiful area ever to grace a retro console platformer developed for modern PCs by an independent programmer in Japan. Of note: Pixel-san's .org audio engine is what ultimately inspired me to make my own chiptune waveform synthesizer. |
|
| Yatta! | From: the interweb Year: 2007 Info: Some day I will finish my own translation of Yatta!. Some day I may finish this arrangement of Yatta!. Until then, enjoy the first iteration of irrational exuberance 8-bit style. |
|
| Hey, Bulldog! | From: The Beatles - Yellow Submarine Year: 2006 Info: I arranged this back when I was taking CMU's Beatles course in its very first semester. As usual, my goal was to render an existing piece in the style and limitations of classic audio hardware. I had not yet thoroughly researched the 2A03, so I do a few things the NES would have a tough time with, but the effect is still fun. Around 1:20 I really start playing around with the waveform parameters... |
|
| Kirby's Nightmare Graveyard | From: Kirby's Dreamland Year: 2005 Info: I seriously debated putting this one in the 'Less-Recent' category for its level of quality, or the final category for its... questionable... content, but no, it's a 2005 mix that does leave one cringing for reasons other than orchestration. This came out of one of the sadistic creative rushes I occasionally indulge in. The goal: do the darkest, creepiest, most twisted thing I could with one of the brightest, happiest, most peaceful characters/tunes I'd ever encountered. The drums get a little grating, and the samples could be better, but I think I got the general effect down. |
| Link | Description | |
| Indigo Rock Darkness | From: Sonic the Hedgehog 2 Year: 2003 Info: This was probably my first remix in the sense of actually taking a theme and doing my own thing with it. It's still on the long side, samples and effects are utterly hacked, but it still carries a nice groove. |
|
| A Hair's Breadth from the Eye | From: MegaMan X Year: 2002 Info: This is an early mix. Wow. Maybe the first I ever put serious effort into. It uses a lot of effects to compensate for relatively thin scoring. If I tightened it up, I might have something. About 45 seconds of something, but something nonetheless. As is, it just keeps going and going and going... |
|
| Speed of Sound | From: Knuckles' Chaotix Year: 2003 Info: This is pretty much contemporary with Hair's Breadth, but somehow I remember starting it later. This was an exercise in listening and transcription. Back in '02 no good software existed for picking apart Sega 32X audio rips channel by channel, and in fact not many 32X rips existed. I probably spent hours listening to a minidisc recording pulled straight off my 32X console. Perhaps that's why this mix feels like it goes on so dang long... |
| Link | Description | |
| Alien Wave Abduction on the Farm Rave | From: MegaMan 5 Year: 2003 Info: The piece that won me top-10 placement in the 8th or 9th unofficial OCR Bleeding Ear Extreme Remix forum competition. Not for anyone who likes music, MegaMan, computers, or the sanctity of life. |
|
| Wedding Cake Migraine | From: Super Mario RPG Year: 2005 Info: After doing so well in BEER, wonderful person that I am, I held a round of a similar competition- Whole-Emuscene Extemporaneous Dischordency on another forum I frequent. The event was a smash hit even if we never really decided whose entry was worst. Is it healthy to feel proud of fouling up so significantly a tune that is so easy to transcribe? |