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MESHING RESEARCH CORNER
MESH/GRID GENERATION SOFTWARE SURVEY
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Contact: Jonathan Richard Shewchuk
Email: jrs@cs.cmu.edu
Web Site: http://www.cs.cmu.edu/~quake/triangle.html
Availability: Research Code, Source Code Available
Research code. Free for internal use within an organization. Must be licensed for inclusion (as a subroutine or library) in commercial products.
Customer Support: No
Approximate Number of Users: 1000?
Pricing: Contact jrs@cs.cmu.edu for information about licensing Triangle for inclusion in a commercial product.
Platform: Windows, Macintosh, UNIX
Triangle is written in portable C, and can be compiled on virtually anything with a reasonable C compiler. (However, it has no user interface.) An accompanying mesh visualization program, called Show Me, runs only under Unix with X.
Input: Native
A native format specifying vertices and boundary segments.
Engineering Discipline:
A very wide variety. Includes a large range of PDE problems as well as applications such as radiosity and rendering, contouring, vision, terrain databases, and many more.
Elements: Triangle
Surface Meshing: No
Tri/Tet Method: Delaunay
Delaunay; specifically, Jim Ruppert's Delaunay refinement algorithm.
Element Sizing Method: Automatic based on feature sizes
Automatic based on feature size. Users can also refine meshes by tagging the elements of a coarse mesh with upper bounds on allowable area.
Other Features: Refinement
Refinement (based on per-element a posteriori error estimates). Note that refinement is not element-hierarchical. Triangle can also be used to form constrained Delaunay triangulations.
Comments:
Triangle is unusually robust, and generally succeeds with numerically difficult inputs where other programs crash. Works best with IEEE floating-point arithmetic. Triangle does not support curved boundaries, unfortunately.
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