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Free-Form Shape Design Using Triangulated Surfaces
Welch, William and Andrew Witkin
Computer Graphics Proceedings, Annual Conference Series, ACM, pp.247-256, 1994
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MESHING RESEARCH CORNER
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School of Computer Science
Carnegie Mellon University
Pittsburgh, PA 15213
Abstract
We present an approach to modeling with truly mutable yet completely
controllable free-form surfaces of arbitrary topology. Surfaces may be pinned
down at points and along curves, cut up and smoothly welded back together, and
faired and reshaped in the large. This style of control is formulated as a
constrained shape optimization, with minimization of squared principal
curvatures yielding graceful shapes that are free of the parameterization
worries accompanying many patch-based approaches. Triangulated point sets are
used to approximate these smooth variational surfaces, bridging the gap between
patch-based and particle-based representations. Automatic refinement, mesh
smoothing, and re-triangulation maintain a good computational mesh as the
surface shape evolves, and give sample points and surface features much of the
freedom to slide around in the surface that oriented particles enjoy. The
resulting surface triangulations are constructed and maintained in real time.
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