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11th International Meshing Roundtable
Ithaca, New York, USA
September 15-18, 2002
Kirk Walton and Steven E. Benzley
Brigham Young University, Provo, UT
ksw@et.byu.edu, seb@et.byu.edu
Jason F. Shepherd
Sandia National Laboratories, Albuquerque, NM
jfsheph@sandia.gov
Abstract
Inside-out algorithms provide the ability to generate all hexahedral meshes by first introducing a structured mesh that bounds the
complete body modeled, then secondly by manipulating the exterior of this structured mesh to fit the specific boundary of the
body. Such algorithms generally provide high quality meshes on the interior of the body but suffer with lower quality elements
on the boundary. The sculpting algorithm as presented here, addresses the difficulty in forming quality near boundary elements
in two ways. The algorithm first introduces new methods to define an initial structured mesh and second uses collapsing
templates to reposition boundary elements to conform to the geometric topology prior to smoothing elements to the boundary.
The algorithm also provides the ability to subdivide the original object into sub-regions such that complex geometries can be
meshed.
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