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13th International Meshing Roundtable
Willimasburg, Virginia, USA
September 19-22, 2004
Computer Science Department and Electrical and Computer Engineering Department
Carnegie Mellon University, Pittsburgh, USA
{tutk,droh}@cs.cmu.edu
Abstract
Generating large 3D unstructured meshes with over 1 billion elements has been a challenging task. Fortunately, for a large class of
applications with relatively simple geometries, unstructured octree-based hexahedral meshes provide a good compromise between
adaptivity and simplicity. This paper presents our recent work on how to extract hexahedral mesh structures from a class of
database structures known as balanced linear octrees. The proposed technique is not memory bound and is capable of extracting
mesh structures with billions of elements and nodes, provided there is enough disk space to store the mesh. In practice, our new
algorithm runs about 11 times faster than a conventional database search-based algorithm and uses only 10% of the storage space.
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