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Unconstrained Paving & Plastering: A New Idea for All Hexahedral Mesh Generation
Staten, Matthew L., Steven J. Owen, Ted D. Blacker
Proceedings, 14th International Meshing Roundtable, Springer-Verlag, pp.399-416, September 11-14 2005
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MESHING RESEARCH CORNER
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14th International Meshing Roundtable
San Diego, CA, USA
September 11-14, 2005
Sandia National Laboratories1, Albuquerque, NM, U.S.A.,
mlstate@sandia.gov, sjowen@sandia.gov, tdblack@sandia.gov
Abstract
Unconstrained Plastering is a new algorithm with the goal of generating a conformal
all-hexahedral mesh on any solid geometry assembly. Paving[1] has proven reliable
for quadrilateral meshing on arbitrary surfaces. However, the 3D corollary, Plastering
[2][3][4][5], is unable to resolve the unmeshed center voids due to being over-constrained
by a pre-existing boundary mesh. Unconstrained Plastering attempts to leverage the benefits
of Paving and Plastering, without the over-constrained nature of Plastering. Unconstrained
Plastering uses advancing fronts to inwardly project unconstrained hexahedral layers
from an unmeshed boundary. Only when three layers cross, is a hex element formed.
Resolving the final voids is easier since closely spaced, randomly oriented quadrilaterals do
not over-constrain the problem. Implementation has begun on Unconstrained Plastering,
however, proof of its reliability is still forthcoming
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