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Department of Computer Science, University of Waterloo, Waterloo, Ontario,
Canada, N2L
3C1
presented at
The 1997 Joint ASME/ASCE/SES Summer Meeting
June 29-July 2, 1997
Northwestern University
Evanston Illinois
Abstract
The effectiveness of four simple point insertion methods for generating
triangular meshes
by adaptive refinement is investigated computationally. Three of the methods
are forms of
Delaunay insertion and the fourth is Rivara's recursive longest edge bisection.
The
methods are used with anisotropic mesh generation techniques as heuristics for
optimal
error control meshing. The performance of the methods relative to optimal
meshing is
discussed.
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