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Surface Triangulation Over Intersecting Geometries
Shostko, Alexander A., Rainald Lohner and William C. Sandberg
International Journal for Numerical Methods in Engineering, Wiley, Vol 44, pp.1359-1376, 1999
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MESHING RESEARCH CORNER
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Alexander A. Shostko
Berkeley Research Associates Inc., Springfield, VA, U.S.A.
Rainald Lohner
CSI, George Mason University, Fairfax, VA, U.S.A.
William C. Sandberg
Naval Research Laboratory, Washington, DC, U.S.A.
Abstract
A method for the rapid construction of meshes over intersecting
triangulated shapes is described. The method is based on an algorithm
that automatically generates a surface mesh from intersecting
triangulated surfaces by means of Boolean intersection/union
operations. After the intersection of individual components is
obtained, the exposed surface parts are extracted. The algorithm is
intended for rapid interactive construction of non-trivial surfaces in
engineering design, manufacturing, visualization and molecular
modelling applications. Techniques to make the method fast and general
are described. The proposed algorithm is demonstrated on a number of
examples, including intersections of multiple spheres, planes and
general engineering shapes, as well as generation of surface and volume
meshes around clusters of intersecting components followed by the
computation of flow field parameters.
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