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Q-Morph: An Indirect Approach to Advancing Front Quad Meshing
Owen, Steven J., M. L. Staten, S. A. Canann and S. Saigal
International Journal for Numerical Methods in Engineering, Wiley, Vol 9, Num 44, pp.1317-1340, March 1999
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MESHING RESEARCH CORNER
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Department of Civil and Environmental Engineering, Carnegie Mellon
University,
Pittsburgh, Pennsylvannia, U.S.A.
and
Ansys Inc. 275 Technology Drive, Canonsburg, Pennsylvannia, 15317, U.S.A.
Abstract
Q-Morph is a new algorithm for generating all-quadrilateral meshes on bounded
three-dimensional surfaces. After first triangulating the surface, the triangles
are systematically transformed to create an all- quadrilateral mesh. An
advancing
front algorithm determines the sequence of triangle transformations.
Quadrilaterals
are formed by using existing edges in the triangulation, by inserting additional
nodes, or by performing local transformations to the triangles. A method
typically
used for recovering the boundary of a Delaunay mesh is used on interior
triangles
to recover quadrilateral edges. Any number of triangles may be merged to form a
single quadrilateral. Topological clean-up and smoothing are used to improve
final
element quality. Q-Morph generates well-aligned rows of quadrilaterals parallel
to the boundary of the domain while maintaining a limited number of irregular
internal nodes. The proposed method also offers the advantage of avoiding
expensive intersection calculations commonly associated with advancing front
procedures. A series of examples of Q-Morph meshes are also presented to
demonstrate the versatility of the proposed method.
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