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Generating Hexahedron-Dominant Mesh Based on Shrinking-Mapping Method
Min, Weidong
Proceedings, 6th International Meshing Roundtable, Sandia National Laboratories, pp.171-182, October 1997
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MESHING RESEARCH CORNER
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Department of Computing Science, University of Alberta, Edmonton, Alberta,
Canada, T6G 2H1, weidong@cs.ualberta.ca
Abstract
This paper presents an algorithm based on shrunken polyhedron and mapping to
mesh a convex polyhedron using mixed elements, with mostly hexahedra, but
including some tetrahedra, pyramids, and wedges. It is part of a scheme for
automatically meshing an arbitrary SD geometry. The scheme first decomposes a
3D geometry into a set of convex polyhedra. Then the boundary quadrilateral
meshes of these convex polyhedra are formed. For every convex polyhedron, the
algorithm proposed in this paper generates shrunken polyhedra one by one and
uses hexahedron, wedge, pyramid and tetrahedron to fill between two adjacent
polyhedra. The 2D boundary meshes of a convex polyhedron are mapped to the
boundary polygons of the shrunken polyhedron. The mixed hexahedron mesh is
generated based on the mapping relations and on the ending cases for the 2D
meshes without direct mapping relation.
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