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11th International Meshing Roundtable
Ithaca, New York, USA
September 15-18, 2002
Computer Graphics Group
Microsoft Research
Abstract
This talk will provide a quick overview of meshing structures used in computer graphics.
Maximizing rendering performance is a key goal, and irregular meshes provide the greatest
geometric fidelity for a given mesh complexity. Level-of-detail representations like
progressive meshes allow selective refinement of such meshes even in real-time applications.
Semi-regular meshes, defined using a mesh subdivision process, offer simpler data structures,
and can converge to smooth limit surfaces. Finally, geometry images describe an arbitrary
surface using completely regular remeshing, thus storing only a 2D array of points. The
simplicity of such geometry images is ideally suited for implementation in graphics hardware.
Hughe's home page and publications:
http://research.microsoft.com/~hoppe/
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