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13th International Meshing Roundtable
Willimasburg, Virginia, USA
September 19-22, 2004
David E. Cardoze, Gary L. Miller and Mark Olah
Computer Science Department, Carnegie Mellon University
Todd Phillips
Department of Mathematics, Carnegie Mellon University
Abstract
In this paper we present an application of our Bezier-based approach to moving meshes [1] to Navier-Stokes simulations
with several immersed elastic membranes. By a moving mesh we mean one that moves with the material and is
adapted to maintain good aspect ratio triangles of minimal size. The adaptations we employ include point insertion
and removal, as well as edge smoothing. This work is being done as part of the Sangria project [2] whose goal is
to develop geometric and numerical algorithms and software for the simulation of blood flow at the microstructural
level. In our approach, we adopt the Lagrangian paradigm where domain boundaries and object interfaces move
together with the fluid in which they are immersed. This approach has the advantage that boundaries and object
interfaces are easy to track. A moving mesh also poses diffcult geometric problems since very distorted elements can
be created as the simulation evolves. This can lead to several undesirable or catastrophic situations such as inverted
or overlapping elements. From the computational geometry perspective, the challenge presented by the Lagrangian
paradigm is the ability to maintain a good quality mesh as the simulation evolves in time. We tackle this problem by
using non-linear elements and by locally modifying the mesh using a few primitive operations. The use of non-linear
elements allows us to represent the mesh with fewer elements in our simulations, and the use of local operators allows
us to avoid remeshing the simulation domain at every time step.
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