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Mesh Generation and Optimal Triangulation
Bern, Marshall, David Eppstein
Computing in Euclidean Geometry Eds. D.Z. Du and F.K. Hwang, World Scientific Publishing Co., pp.23-90
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MESHING RESEARCH CORNER
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Dept. of Information and Computer Science, University of California
Irvine, California 92717-3425, U.S.A.
Abstract
We survey the computational geometry relevant to finite-element mesh generation.
We especially focus on optimal triangulations of geometric domains in two- and
three-dimensions. An optimal triangulation is a partition of the domain into
triangles or tetrahedra, that is best according to some criterion that measures
the size, shape, or number of triangles. We discuss algorithms both for the
optimization of triangulations on a fixed set of vertices and for the placement
of
new vertices (Steiner points). We briefly survey the heuristic algorithms used
in
some practical mesh generators.
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