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MESHING RESEARCH CORNER
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Xerox Palo Alto Research Center, 3333 Coyote Hill Rd., Palo Alto, CA 94304.
bern@parc.xerox.com
Mathematics and Computer Science Division, Argonne National Laboratory.
Introduction
A mesh is a discretization of a geometric domain into small simple shapes, such
as
triangles or quadrilaterals in two dimensions and tetrahedra or hexahedra in
three. Meshes find use in many application areas. In geography and
cartography,
meshes give compact representations of terrain data. In computer graphics, most
objects are ultimately reduced to meshes before rendering. Finally, meshes are
almost essential in the numerical solution of differential equations arising in
physical simulation. In this chapter, we concentrate on algorithms for this
last
application. We are attempting to address this chapter both to computational
geometers looking for realistic theoretical problems and to numerical analysts
looking for principled algorithms.
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