During my computer science undergraduate at Bloomsburg University I began editing levels with Unreal Tournament 2004 engine. This is a level I created that puts one team on the offensive to destroy a giant structure known only as "The Roborg". To do so, they need to destroy several secondary nodes, one in the air, one in an underground lake, and one on the ground. The defending team has many automated guns helping them out.
My focus was to create an interesting and immersive world. The palette and concept came from a piece of 2D art I created. There are a few parts of the level that I put extra focus on. There is a particle effect waterfall that hides a cave into the enemy's base. There is also a river that goes into a cave that eventually drops off into a waterfall and underground lake. I also created a dying forest to show theroborg's effect on the land. This has a mesh particle emitter that emits dead leaves from the trees to create an eerie feeling.
To create this, I used Maya to model the parts of the world and Photoshop to texture them. I put everything together in the Unreal Editor and created the flow of the game and the conditions for winning in the editor as well.




