Smiley's Last Bounce - BVW Round 3



For round three of Building Virtual Worlds at the Entertainment Technology Center, we had to create a world in a single week. The world was to be a simple and fun game or toy that deoes not rely on story. My team and I decided to create a twisted pinball themed game where the goal is to get your ball to bounce as far as possible without falling off the bottom of the screen.

The player keeps the ball up by drawing a string of bumpers on the screen. The ball bounces depending on the angle it hits bumpers so the shape a player draws can give a lot of control. There are several obstacles in the world that slow the ball down, speed it up, hit it in random directions, or destroy it all together.

The ETC is all about using new technologies in games. Smiley's last bounce used laser pointers as the only type of input. To accomplish this, we aima camera at the screen where the game is being played. Software detects where the bright red laser is being pointed on the screen and passes that information back to the game. The game is intended for a single player but multiple players can play at the same time as well.