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ARTWORKS



Footprint Mapping:is an attempt to create a digital map of streets and public spaces by gathering "footprints" of participants of the project.The artist creates DIY style digital mapping system consisting of cheap pedometer(step meter), digital compass, micro processor, web cam and laptop computer. All the system will be set on a custom made backpack so that one of the participants can try.

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2004- ongoing

Remote Furniture:
Two rocking chairs are installed on the floor facing each other.The audience sees no interactions between chairs. The interaction is triggered when two people from the audience sit in the chairs and rock.

Each chair has a sensor and motor.These devices enable mutual interaction between the chairs. They allow one to feel the other's rocking action. The aim of "Remote Furniture," then, is to create direct and tactile touch.

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1999- ongoing

Heartbeats:An interactive art performance and/or street exhibition which meant to reveal one's personal rhythm -heartbeat- to the public in collective way. It consists of some sets of balloons which has light in it and sensor to detect handler's heartbeat in the end of rope of balloon. Every balloon is capable of reveal each one's heartbeat as blink of light.

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2003

GeoStickies(Unrealized):is a mobile artwork which creates an experience of accessing to information matrix overlapped onto urban space. The information is browsed through WAP/SMS service . Geostickies initiates the mobile phone carriers to be able to perceive mobile phone cells in urban space they can access to the cell to receive the location-based information which is 'Sticked' by the artist.

The role of mobile phones in this artwork is to make this information space accesible from audience from anywhere through mobile phone. With a help of location information system and WAP/SMS, audience can walk through information space as they walk through urban space.

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2003- ongoing

Find a flow of information through our bodies:A workshop to visualize a flow of information. Participants of the workshop make a line and try to transfer an one-line drawing from body to body. Then the track of the drawings is drawn on pieces of papers. At the end of each sesson, participants can review what was happen through these drawings.

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2003

Othello in an urban space:A trial of doing "Othello ®" game in human scale. Each partisipant plays a role of a piece of the game. Unlike we do the game on board and play by two players, there is no center of decision. All the strategy of the game is audible by the oppornents. Even you may be in oppornents in next turn. Thus players/participants try to adopt/evolve the rule of the game to fit to the situation. The battle field turned to be a field of making agreements to continue and enjoy the game. In the end, the game questions what was the purpose of the game.

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2003

Instruction Drawings:
This workshop is a trial to describe how information flows through us.

What we do with mobile phone is just exchange information. It enters through the ear and into the mind and then out through the mouth.

In this workshop, visual information (an artwork) is translated into words, and transferred through a mobile phone to someone who then interprets it onto paper as a drawing. This process enables us to look back at how information is deformed while flowing through our bodies.

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2003

Traceability:
Do you know how mobile phone works?
How we can imagine it works in urban space?
Explore the things which provide communication and we usually don't know how.

Workshop of an attempt to trace lines of mobile phone network.
1)We will try to find antennas for mobile phones in urban space.
2)Ask engineer of mobile network about where the siginal goes beyond antennas.
3)Find a truth.

*"Traceability" is the word represents a system which consumers can track a product's origin. The word and concept is getting popular in Japan after BSE and other contamination on everyday foods.

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2003

Televised Distance #2:
Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project that suggests a potential alternative model of communication technology.

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2003

Televised Distance #1:
Even though we have the capability to communicate over long distances, we are losing the senses of "the body" when using modern technology. In the future, can we design a medium that overcomes that? "Televised Distance"is an interactive art project that suggests a potential alternative model of communication technology.

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2002

Moments of time in a place:
What if we can leave a memory on the air? If we can, we will see the landscape and space is filled up with memories. The project tried to visualize this fantasy with the help of modern technology and hacked electoronics

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2002

World / World:is a collaboration work of Noriyuki Fujimura and Nodoka UI. This artwork/project will make the experience of communication between the people in different country, different culture through tactile sensation. Two network connected installations in remote places make the audiences to have a experiance of communication beyond difference of language.

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2001

Buddy House *Webpage is underconstruction:A housing plan and a city consisting of the housing plan. The presention of the project goes along to a story that what if the city is realized in water front area of Tokyobay, where had been left unused for many years due to the change of policy in miidle of 90's

The house, "Buddy House" is designed for a pair of young people for short term stay. The plan of the house is carefully designed to maintain privacy and friendship at the same time. Topology is applied to solve the privacy/friendship problem of share a same space.

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1997

Bamboo Huts *Webpage is underconstruction:Three huts made of bamboo strings are designed by collective of young architects includes the artist. To design 3 objects as a series, designers put an idea of making space which allows audience to enter and pass through. Thus 3 objects has same function but has different design. CAD software was positively used to design objects by team of designers.

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1996


Copyright 2003-, Noriyuki Fujimura
With kind support of STUDIO for Creative Inquiry,Carnegie Mellon University and Pola Art Foundation,Tokyo