| Full Semester Projects | |
| Sonology The goal of our project was to demonstrate that audio could successfully be the primary element of interactive entertainment. Through the use of 3D trackers, headphones, and a game engine, we created immersive experiences that demonstrated both the creative potential and emotional power of an audio experience. To read more about the project, click here.
Click here to view a video of our music concept. |
| Building Virtual Worlds |
| Round 1- An Ant's Life My first virtual world, designed for the Jam-O-Drum, an interface for four players. Three players are ants, one is a spider. The ants must hide in the black holes that appear on the map, while at the same time avoiding coming in contact with the spider. I acted as sound designer and composer for this world.
Click here to hear the score. |
| Round 2- Sailwing Agent A virtual world designed for the Head Mounted Display. The user is a new secret agent and is receiving emergency hang glider training. I acted as sound designer, composer, dialogue coach and producer for this world.
Click here to hear the score. |
| Round 3- Bubble Trouble A lightning round world, created in just one week. The objective is to keep the bubbles from touching the sea urchins while at the same time avoiding some unexpected obstacles. I acted as sound designer and composer for this world.
Click here to hear the score. |
| Round 4- The Attic My team's storytelling world. You are exploring a dark, creepy attic. Through the things you encounter in the attic, you learn about your character's tragic backstory. I acted as sound designer and composer for this world.
Click here for a clip of the gameplay. |
| Round 5- The Dance Lesson A BVW finale in 1930's Busby Berkeley style, featuring characters from my class' previous BVW worlds. I arranged and orchestrated all the music for this world. You might just recognize it!
Click here to hear the score. |