Note: Items with new or corrected information are denoted with an "*" in front of the subject.
Forgotten Realms Unlimited Adventures (FRUA for short) is, for all practical purposes, a dungeon builder and simulator. It allows people to build their own adventure game, and play it with characters that they create, in a style taken from the AD&D gaming system.
Unfortunately, while the game itself is quite rich, the manual is more of a tutorial than a reference manual. Because of this, this FAQ was created to store as many of the general questions as could be captured about module building. While all of the information in this FAQ could be figured out given enough experimenting with the system, we hope the FAQ will save people some time in creating games.
If you find any problems with this FAQ, or have something you think should be added, please, Please, PLEASE, let us know. Currently, John Kochmar (kochmar@sei.cmu.edu) is maintaining the FAQ. Forward any comments on to him about it.
Also, if you currently own the system, drop us a line. John is keeping a list of players & developers, and as always, the more the merrier.
Understanding events and how to use them is crucial to designing a game in Unlimited Adventures. When you place an event, several pages of choices are brought up. All events have the same first page. This gives you control over:
The following is a list of the types of evens, with what can be found on the pages of questions that come with each event.
Events can be defined to happen only once during the game, or happen every time the event's criteria is met. Planned combat events and traps tend to fall into the former category, while random encounters and informational items tend to fall into the latter, though there are exceptions. The defaults tend to be pretty good for creation of events that don't lead to a party's being able to milk lucrative events.
2 or more events in a single square can be connected through a "chain" that allows for creating rich events or modifying what happens to the party based on previous actions.
A chain between 2 events can take one of 3 forms: always, follow on success, follow on failure. Once the chain stops, subsequent events do not happen. However, failure of an event *does not* break the chain, only the logic of whether to follow the chain can do that. Also, do once is considered a *failure* after the first time, so a subsequent always event will be evaluated, and if it is not a do once event, it can happen again.
For example, if event A is a do once event (like, get a message if they search and keep them from entering the square) and you want event B, which is supposed to happen only if event A fails, to be evaluated for happening only once, you must set the only done once field, or it will happen every time the party crosses the square and meets the success criteria.
For example, you might have the party get a quest item if they are not searching when entering a building (having them trip an alarm), and include a few more combat events (with monster's advantage) if the party has that quest item. Key's and special items work similarly, and can also be used to limit a party's advance into certain areas of the dungeon if they have not completed certain tasks.
With the update patch (v1.1 or v1.2), you can now update NPC's so that they won't run away in a fight. The new screen has a morale indicator, and a morale of 50 will keep the character around in a fight.
PhotoPaint supports .PCX files by default, and works nicely with the FRUA templates. The cost for the Corel package is a little steep, but it comes with other tools and fonts people might like.
Deluxe Paint II Enhanced supports both .PCX and .LBM files. It supports most video cards and is the only package that will allow you to create cycling colors. It's published by EA and runs around $80.
Neopaint will do 1024x768 for most popular cards in 256. 320x200 is also possible by specifying the image size within the video mode. It also supports TIFFS and GIFs in addition to .pcx files. It sells for around $45.00, and is available to 30 day evaluation via anonymous ftp (consult archie -- search for neopaint.zip.) The commercial version has even more features than the anonymous ftp version (which is quite good in its own right.)
Draw, which is has support for .PCX format files through import & export commands, does not work properly with the FRUA art. Exported .PCX files from Draw give a bad header message when you try to import them into FRUA.
While the information below refers only to the PC version of each module, the modules are translated mechanically, and thus should be identical to the PC counterpart. If you find that a MAC module that you wish to download is not available, please contact John Kochmar (kochmar@sei.cmu.edu or jkochmar@aol.com) for information about availability.
Standard Info.
==============
This is the current listing of all FRUA modules known to be available
by anonymous FTP. Authors of new modules are encouraged to contact
the author of this list (see address below) so that this list may
contain the most accurate information possible. If you can fill in
any of the gaps in this list, or have any suggestions, please
contact the author.
Explanation of ratings: the 1-10 ratings (10 being the best, etc.) are
based on the _average_ of the ratings for each module that are sent in
by e-mail. The author's opinion is _not_ reflected in these ratings.
Send in YOUR ratings today! (example: filename.zip 6.5)
=============================
Mycroft's Modules List for Forgotten Realms Unlimited Adventures (FRUA)
FRUA is a commercial software product by SSI for PC's and Mac's.
This list explicitly contains only PC versions of modules.
Last modified on 03-18-1994
Number of Modules Listed: 83
Compiled by Alan S. Estenson (Mycroft)
Direct comments to este0005@gold.tc.umn.edu
-or- mycroft@aem.umn.edu
-or- mycroft@aol.com
Modules are available for anonymous ftp from:
soda.berkeley.edu /pub/frua/modules
wuarchive.wustl.edu /pub/msdos_uploads/games/UA/Modules
ccosun.caltech.edu /pub//UA/Modules
KEY (U indicates unknown)
000============================================================================
filename.zip * Module Title * file size * Author's Name
X.X (XX) * Char Levels * * * * Author's e-mail address
| |-# of ratings | |-custom art (Y/N/U)
|-rating |---custom monsters (Y/N/U)
Three Line Description
001============================================================================
0TOCAT.ZIP * To Catch A Thief * 53 Kb *
7.5 ( 2) * 2-4 *Y*Y* * Geoffk7513@aol.com
Lead your party through the town of Dysteri. Unravel the secrets
surrounding the condemned town hall and a long-dead thief.
002============================================================================
3PARTKEY.ZIP * The Three Part Key * 248 Kb * RWBarfoot
X.X ( 0) * *Y*Y* * RWBarfoot@aol.com
003============================================================================
ARENA.ZIP * Arena Adventure * 14 Kb * Mark Grant
3.0 ( 1) * *Y*N* *
You are in the town of Sarena. Wealth lures you towards the Wizard the
Pyro-Maniac and the Beastmaster. Can you Survive?
004============================================================================
BIGSHOW.ZIP * The Big Show * 123 Kb * D.W. Gilbert
6.5 ( 2) * *Y*Y* *
High level adventure in the Underworld! Can you defeat the green demon and
his undead poodles?
005============================================================================
BROHAND.ZIP * The Brotherhood of the Hand * 282 Kb * Peter Delaney
X.X ( 0) * 1-8 *Y*Y* * pd1x+@andrew.cmu.edu
The Carpenter's Guild controls local politics around Carap. Now a new
group has appeared to challenge that. You're called in to stop this new
brotherhood - but will you switch sides?
006============================================================================
CASTLE.ZIP * Castle of Pain * 84 Kb * Gregg Abbott
X.X ( 0) * *Y*Y* * Lutrian@aol.com
You are called to the hamlet of Hapswood to investigate a stationary
storm and a castle filled with things that go bump (not necessarily in
the night.) Will you survive?
007============================================================================
CAVES.ZIP * Caves of Chaos * 216 Kb * BrettE1
X.X ( 0) * 1-4 *Y*Y* * BrettE1@aol.com
Rid an area of various tribes of monsters and discover the forces behind
them. An adaption of Keep on the Borderlands.
008============================================================================
CITYGOLD.ZIP * City of Gold * 203 Kb * C.A. Schaefer
8.0 ( 1) * 1-3 *Y*Y* *
A voyage to the legendary City of Gold becomes a nightmare as you are
imprisoned under a tyrants reign. Escape the dungeons..join the
resistance and free a trading port before an ancient evil is unleashed.
009============================================================================
CONTEST#.ZIP * Haunted House * 117 Kb * ITB Wyvern
X.X ( 0) * *Y*Y* *
Your party is drowning in gambling debts and beseiged by collectors. As a
last resort..you decide to visit the old haunted mansion. (2nd place
winner in the AOL Halloween contest.)
010============================================================================
CROWNV.ZIP * Crown of Venus * 197 Kb *
X.X ( 0) * 15-30 *Y*Y* *
011============================================================================
CURSEOFT.ZIP * Curse of the Lich * 77 Kb * Tyson2412
4.5 ( 2) * 3- *Y*Y* * Tyson2412@aol.com
A big and lengthy adventure.
012============================================================================
DARKSUN.ZIP * Warriors of Athas * 22 Kb * Syrek
X.X ( 0) * *Y*N* * Syrek@delphi.com
First module to take place on Athas the world of the Dark Sun.
Small but challengining module has good storyline..several new innovations
and 3 ways to win.
013============================================================================
DEMISE.ZIP * Demise of the Dragon * 35 Kb * GB Freeman
X.X ( 0) * *Y*Y* * GBFreeman@aol.com
Rescue towns from evil dragons.
014============================================================================
DENIZENS.ZIP * Denizens of Darkwood * 6 Kb * The Louminator
X.X ( 0) * *N*N* *
The drow have imprisoned the elven princess Shandrea in her crystal tower.
It is up to the party to free her and save the village of Sansafar from the
Denizens of Darkwood.
015============================================================================
DRAGON.ZIP * Evil Dragonlord * 18 Kb * DragnSlar
X.X ( 0) * *Y*N* * DragnSlar@aol.com
016============================================================================
DRAGONGU.ZIP * Treasure o Dragonguard * 103 Kb * Mordred
X.X ( 0) * *Y*Y* * Mordred99@aol.com
A peaceful dragon loses its treasure and the party must recover it.
017============================================================================
DREAD.ZIP * In the Dread of Night * 29 Kb * Chet Tidwell
X.X ( 0) * 1-3 *Y*N* * tidwell@susan.cs.andrew.edu
The party finds itself in a small rural town that has more than its
fair share of wizard troubles. It is up to the party to figure out what
is going on.
018============================================================================
DROW.ZIP * The Drow of Augris * 38 Kb * NealeD
5.0 ( 1) * -15 *N*Y* * NealeD@aol.com
The second adventure based in the city of Augris. This is a fairly
small and straight-forward adventure but not so simple to solve.
019============================================================================
EARLY.ZIP * Early Retirement * 21 Kb * Ted Kury
X.X ( 0) * 1- *Y*N* * v085f2wd@ubvms.cc.buffalo.edu
Ramsay the hero of Unger has been murdered. The small town is
threatening to tear itself apart. Can your party catch the killer?
020============================================================================
ELVES.ZIP * Elves' Vengeance * 58 Kb * NealeD
X.X ( 0) * 10-15 *Y*Y* * NealeD@aol.com
Blue dragons are attacking the city of Augris and only YOU can stop them!
Lots of unique traps and even a level in the Underdark.
The fourth module in the Augris series which started with Kobold Uprising.
021============================================================================
EVENING.ZIP * EveningStar * 0 Kb * Kai Hortmann
7.0 ( 1) * 1- *Y*Y* * chbrin5@nyx.uni-konstanz.de
A very short adventure for 1st level characters.
022============================================================================
FOREST.ZIP * The Evergrowing Forest * 110 Kb * Glen DeBiasa
8.0 ( 2) * 6-7 *Y*Y* * GlenDB@aol.com
The Evergrowing Forest has stopped growing and it's up to the party to
find out why. The fate of the land of Drym is in your hands. The
sequel to Mystery at Nightvale.
023============================================================================
FRIENDS.ZIP * What are Friends For * 37 Kb * Roy Osborn
6.0 ( 1) * 5-7 *Y*N* * Rosborn@tiamat.umd.umich.edu
Travelling a great distance to help a friend..you find that a great evil
is starting to take over the land. You must find some artifacts of great
power to rescue your friend.
024============================================================================
GHAMMER.ZIP * Encounters of Golden Hammer * 122 Kb *
3.0 ( 1) * *Y*Y* *
025============================================================================
GOBLINS.ZIP * Goblin Adventure * 5 Kb * LrdPhoenix
2.0 ( 3) * *Y*N* * LrdPhoenix@aol.com
An interesting adventure with the fun goblins.
026============================================================================
HACKEM.ZIP * Hack-a-Rama * 57 Kb * D.W. Gilbert
X.X ( 0) * 10- *Y*Y* *
Clear out the Long Road for the Duke! Play Russian Roulette! Win the
No-Win-Scenario! Fight huge monsters in huge numbers! And destroy Aldo
the Vile and his poisonous minions.
027============================================================================
HAUNT.ZIP * The Haunted Chapel * 26 Kb * John Kochmar
6.0 ( 2) * *Y*Y* * Kochmar@sei.cmu.edu
A 3 module adventure in which your party is tasked with eliminating
the evil that has taken over a small chapel. (Designed for Halloween
contest on AOL.)
028============================================================================
HAUNTEDH.ZIP * Ghost of Greyhawk Manor * 237 Kb * Rellikk
8.0 ( 2) * 9 *Y*Y* * Rellikk@aol.com
(1st place winner in the AOL Halloween contest.)
029============================================================================
HELL.ZIP * Hell Dungeon * 55 Kb *
X.X ( 0) * *Y*Y* *
030============================================================================
HOLHERT2.ZIP * Assault on Holy Heart * 82 Kb * Evan Malsbury
6.4 ( 7) * *Y*Y* * malsbury@play.psych.mun.ca
Former students of Holy Heart of Mary High School..you are called upon by
a teacher to help after the school is taken over by evil forces.
(version 2)
031============================================================================
KAAOS.EXE * The Wanna-Be Quest * 167 Kb * Malhavok
7.0 ( 3) * *Y*Y* * Malhavok@aol.com
A tough tongue-in-cheek adventure that takes you through the Soul-Less
Forest..the strange volcano..the Drow Tower Caverns..KOY City.. and
even the KAAOS Citadel.
032============================================================================
KHALAD.ZIP * Dwarves of Moria * 292 Kb * BrettE1
10.0 ( 1) * *Y*Y* * BrettE1@aol.com
Join with a Dwarven King and his army in an effort to liberate Khazad-dum
(Moria) from the creatures living there.
033============================================================================
KING1.ZIP * * 131 Kb * Chris Bowen
8.0 ( 1) * *Y*N* * chrisbowen@delphi.com
A mini adventure - clear a town of goblins..remove an evil lord..destroy
a necromancer..and finally enter the Dread Gate to battle the evil there.
034============================================================================
KINGSRA.ZIP * King's Ransom * 39 Kb * Rommel
4.0 ( 1) * 11- *Y*Y* * Rommel@aol.com
035============================================================================
KOBOLD2.ZIP * Kobold Uprising * 56 Kb * Neale Davidson
6.2 ( 6) * 0-2 *Y*Y* * NealeD@aol.com
Kobolds and thieves are on the rampage in the little town of Augris.
A starting band of adventurers is need to rid the town of these
dreaded Kobolds. DREADED KOBOLDS? (version 2)
036============================================================================
LOVE.ZIP * The Search for Love * 49 Kb * Stookey
X.X ( 0) * -12 *Y*N* * Stookey@aol.com
A followup to The Search for Truth in which you must find out what is
happening to the multiverse and who is responsible.
037============================================================================
LOYAN.ZIP * Loyarn Caverns * 380 Kb * Shan
X.X ( 0) * *Y*Y* * Shan@aol.com
Dropped into the dark world of Loyarn..you must battle hostile monsters
sentient drow and drow allies as you struggle to reach the surface.
038============================================================================
LSL.ZIP * Lost Love * 59 Kb * Redman5
2.0 ( 2) * *Y*N* * Redman5@aol.com
You have just returned to Espar and are going to visit your special someone
in the village south of town.
039============================================================================
MALL.ZIP * Adventurers Mall * 44 Kb * Jesse
X.X ( 0) * *Y*N* * Jesses625@aol.com
A module for building experience and gaining equipment.
040============================================================================
MALTRIAL.ZIP * Trial of Champions * 13 Kb * Wraithstar
6.0 ( 1) * *Y*N* * Wraithstar@aol.com
A short..midlevel..one town..one dungeon adventure.
041============================================================================
MOLOCH.ZIP * Shadow of Moloch * 352 Kb * Skarsol
X.X ( 0) * *Y*Y* * Skarsol@aol.com
The world of Lanetorn is being slowly overtaken by the Bestreans who
follow a Master fanatically. A beginning level adventure.
042============================================================================
MYSTERIO.ZIP * Mysterious Island * 44 Kb * LordTyrian
X.X ( 0) * 5- *Y*Y* * LordTyrian@aol.com
Shipwrecked on a cold..windy and barren island. Your party enters a
stone door set in the ground in hopes of finding shelter...
043============================================================================
MYSTERY.ZIP * Mystery at Claystone * 112 Kb * Lane Foulk
7.0 ( 2) * 1-6 *Y*Y* * troubador@aol.com
044============================================================================
NIGHTSTO.ZIP * Cult of the Night * 31 Kb * Larry Fewell
4.5 ( 2) * *Y*N* *
045============================================================================
NIGHTVAL.ZIP * Mystery at Nightvale * 62 Kb * Glen DeBiasa
7.2 ( 5) * 2-4 *Y*Y* * GlenDB@aol.com
The children of Nightvale have disappeared and it is up to you and your
heroes to find out why.
046============================================================================
OUTPOST.ZIP * Borderland Invasion * 88 Kb * Visionary Production
X.X ( 0) * *Y*Y* * Coric@aol.com
Fight to stop an evil invasion while endangered by traitors
from within.
047============================================================================
PALADIN1.EXE * Restoration of Gundahab * 116 Kb * RhysH
7.5 ( 2) * 1-6 *Y*U* * RhysH@aol.com
As the paladin leader of a group of adventurers..you must restore the
city of Gundahab to its former greatness. Journal text file included.
048============================================================================
PRISONER.ZIP * Prisoners of the Slave Island * 44 Kb *
2.0 ( 1) * *Y*Y* *
049============================================================================
QQ1.ZIP * Dracolich Encounter * 10 Kb * Castrator
5.0 ( 2) * *Y*N* * Castrator@aol.com
A challenging 1 level dungeon in which you must seek out the all-knowing
dracolich to save your ever-depleting kingdom.
050============================================================================
QUEST1.EXE * The Sacred Tomes * 119 Kb * Rocker X
X.X ( 0) * *Y*Y* *
The Five Sacred Tomes of Mystos Village have been taken by evil spirits.
Can you recover the Tomes before the evil spirit Emikrol has regained his
power and escaped the Cave of Souls?
051============================================================================
RAVEN.ZIP * Ravenloft Adventure * 11 Kb * Curtis Morris
3.0 ( 2) * *Y*N* * Loathar@aol.com
A short module..it begins with your party in a strange realm and a small
village. Features an extra tough final castle.
052============================================================================
REDDRAGO.ZIP * Red Dragon Adventure * 16 Kb * Rommel
3.0 ( 1) * *Y*N* * Rommel@aol.com
Find and kill the red dragon.
053============================================================================
RESCUE.ZIP * Rescue at Druidshome * 21 Kb * Bard Dalen
X.X ( 0) * *N*Y* *
Hoping for a little rest..relaxation and training..the group has decided to
go to Druidshome Keep..located on the Moonshae Isles. Unfortunately
nothing is ever so easy in the Forgotten Realms!
054============================================================================
SAVEKING.ZIP * To Save A King * 26 Kb * Peter Durso
7.0 ( 1) * 1-7 *Y*N* *
First module in a series of six.
055============================================================================
SAVGNOL2.ZIP * Save the Gnolls * 59 Kb * Martin Snow
7.0 ( 4) * 1- *Y*Y* * Snow@lyrae.colorado.edu
The gnoll village is under attack by human bandits and they need to find out
why. A humorous adventure for 1st level characters..including the
exploration of the fearsome Pizza dungeon! (Rated R) (version 2)
056============================================================================
SEAR22.ZIP * Search for Prince Sean * 74 Kb * Kalibre
6.0 ( 1) * 1-6 *Y*N* * Kalibre@aol.com
Take your party from 1st level upwards in search of the Heir to the
Realm. A good weekend's adventure for those who enjoy thoughtful and
balanced campaigns. (version 2.2)
057============================================================================
SINS.ZIP * Sins of Our Fathers * 13 Kb * Pashka
X.X ( 0) * 8-12 *Y*N* * Pashka@aol.com
The children of a small town are disappearing..and Dark Elves are implicated.
Can you solve the mystery and return the children to freedom?
058============================================================================
SOMETHIN.ZIP * Amnesia - A Nice Start! * 6 Kb * Kerensky
X.X ( 0) * *N*N* * Kerensky@aol.com
059============================================================================
SRV11.ZIP * Sword & Romance * 300 Kb * Uranus Seto
5.0 ( 3) * 4-12 *Y*Y* * hyseto1@ie.cuhk.hk
Challenge an evil enemy even more powerful than the famous archmage
Elminster..and find a perfect and romantic lover in a totally unexpected
circumstance.
060============================================================================
STRANGE.ZIP * Dimension of the Strange * 87 Kb * D.W. Gilbert
X.X ( 0) * *Y*Y* *
Sir Roderick has been abducted by a powerful demon. Unholy weapons of
destruction will wreak havoc upon the populace unless you can rescue him
from the underworld. (sequel to Hack-a-rama)
061============================================================================
SUMMERFI.ZIP * Challenge Beneath Summerfield * 13 Kb * JWQuinn
3.0 ( 2) * 1-4 *N*N* * jwquinn@aol.com
Takes place in and below the town of Summerfield.
062============================================================================
SWAMP.ZIP * Dead Swamp Destiny * 61 Kb * Robert Schmitz
6.2 ( 5) * 12-20 *Y*Y* *
This module is for the experienced player..and is intended to be played at
CHAMPION level. Your characters will attempt to thwart the plans of an
evil god.
063============================================================================
TASS1V11.ZIP * Tass Times in Troll Town * 61 Kb * Erik Novales
4.0 ( 2) * *Y*Y* *
A small town is threatened by trolls..and only your band of semi-heroic
adventurers can save it! A humorous (some would say corny) adventure
by Erik Novales of Schizophrenic Penguin Productions.
064============================================================================
TEMPLE.ZIP * Temple of Snakes * 57 Kb * NealeD
X.X ( 0) * 1-15 *Y*Y* * NealeD@aol.com
A good-sized adventure spanning several maps and taking 1st level characters
up to 15th level. A challenge for anyone ('cept of course Monty Hall fans.)
065============================================================================
THEBEGIN.ZIP * The Beginning * 22 Kb * Rommel
0.0 ( 1) * *Y*Y* * Rommel@aol.com
066============================================================================
THEBELLT.ZIP * The Belltower * 107 Kb * Steve9000
X.X ( 0) * *Y*Y* * Steve9000@aol.com
Travel through a mansion with your brothers and sisters..trying to
unravel a mystery.
067============================================================================
THEKEEP.ZIP * The Keep of Saltmarsh * 104 Kb * Larry B. Fewell
5.0 ( 1) * 1-7 *Y*Y* * LaFew@aol.com
This adventure comes from the compilation of two TSR game modules..
The Keep on the Borderlands and The Funal Enemy.
068============================================================================
TRAINING.ZIP * Training Camp * 3 Kb * D.W. Gilbert
X.X ( 0) * *N*N* *
A one-dungeon module intended as - a nice place to keep your characters
between adventures (quote).
069============================================================================
TRAVEL.ZIP * Travelers and Thieves * 46 Kb * Turbo007
0.0 ( 1) * *Y*Y* * Turbo007@aol.com
070============================================================================
TRUTH.ZIP * The Search for Truth * 20 Kb * Stookey
X.X ( 0) * 8- *Y*N* * Stookey@aol.com
Find the Book of Pure Forms.
071============================================================================
UAKEEP.ZIP * Keep on the Borderlands * 23 Kb * David J. Teta
X.X ( 0) * *Y*N* *
An adaptation of The Keep on the Borderlands module originally published in
1980 and written by Gary Gygax
072============================================================================
UASALT.ZIP * Sinister Secret of Saltmarsh * 23 Kb * James Depaul
X.X ( 0) * 1-4 *Y*N* * Depaulja@aol.com
Based on AD&D Dungeon Module 01: Sinister Secret of Saltmarsh.
073============================================================================
UATAIMON.ZIP * Bounty Taimon * 68 Kb * NealeD
6.0 ( 1) * 6-8 *Y*Y* * NealeD@aol.com
Your party must capture several criminals..including the renegade
Taimon from Kobold Uprising! The third module in NealeD's Augris series.
074============================================================================
UNDER.ZIP * Inner World * 37 Kb * Jeros Lightfoot
X.X ( 0) * 1- *Y*N* *
A free-form adventure featuring 19 dungeons with plenty of lairs..tasks..
and excitement.
075============================================================================
URGENT.ZIP * Help! Help! Urgent! Urgent! * 52 Kb * David Sugar
5.0 ( 1) * 1- *Y*N* * dsugar@neumann.uwaterloo.ca
Can you save a village from the fierce attack of a dragon?
076============================================================================
VILLAIN.ZIP * Unexpected Villain * 23 Kb * Uranus Seto
3.0 ( 1) * 1-3 *Y*N* * hyseto1@ie.cuhk.hk
You are a novice party in a very small village..preparing to cross the
Dragonspine Mountain to find adventure and glory. However..although you do
not realize it..the adventure HAS begun.
077============================================================================
VOLCANO.ZIP * Rescue the Princess * 11 Kb * Dave C
X.X ( 0) * *N*N* * CarnalDave@aol.com
Rescue the king's daughter from a volcano stronghold.
078============================================================================
WIZARD.ZIP * Duel of the Wizards * 18 Kb * Thorrin
X.X ( 0) * 9- *Y*Y* * Thorrin@aol.com
Your party is hired by a wizard to infiltrate another's stronghold.
079============================================================================
WIZCIRCL.ZIP * The Wizard's Circle * 28 Kb * Brody Koga
3.0 ( 2) * 7-20 *Y*N* * BrodyKoga@aol.com
Work your way through several towns and 5 major dungeons.
080============================================================================
XPMONTY.ZIP * Monty Haul Adventure * 76 Kb * D.W. Gilbert
X.X ( 0) * 1-11 *Y*N* *
Possibly the Monty Haul adventure of all time.
081============================================================================
YEZU.ZIP * Curse of Yezukriis * 145 Kb * Steve Gustafson
7.5 ( 4) * 2-7 *Y*Y* * steve.gustafson@tfd.coplex.com
Combat the designs of an evil cult that wishes to destroy all the beer
in the Realms.
082============================================================================
YEZU2.ZIP * Goosed by the Geas * 307 Kb * Steve Gustafson
X.X ( 0) * 6-9 *Y*Y* * steve.gustafson@tfd.coplex.com
Fulfill a bizarre Geas while you foil the Yezuite scheme to
enslave the realms with Zombie Zucchini. (Sequel to Curse of
Yezukriis)
083============================================================================
ZORLIM.ZIP * The Zorlim Conspiracy * 69 Kb * Jon Quinn
5.0 ( 1) * 8- *N*N* *
Your party's damaged ship docks in the land of Elysia during the second
Zorlim invasion and is thrust into the middle of the conflict.
The list, frua-dev@andrew.cmu.edu, can be mailed to, and it will reach all of the developers. To get onto the list, send mail to frua-dev-request@andrew.cmu.edu, and request to be added to the list (all administrivia should be sent to the request address, such as adds and deletions.)
All mail sent to the list will be rerouted to all of the people on the list as soon as it is recieved at the routing machine. There is no longer a daemon that creates digests of the messages.
Second, some FRUA discussions happen on the netnews newsgroup comp.sys.ibm.pc.games.rpg. Some discussions had taken place on rec.games.design, but they have died out there. You should note, however, that any post made to comp.sys.ibm.pc.games.rpg about FRUA should have the string "FRUA" in the subject. This allows for easy identification of FRUA articles.
In addition, if at least one party member is held, charmed, or otherwise being affected by a temporary spell that removes the character from players control, and all other friendly creatures are dead or down, the combat ends as if the held/controlled players had fled. Keep this in mind while designing your combats [although it isn't something you can do something about, its interesting].
No, you cannot create items like swords with special abilities, or make your own spells. The following is from James Young, who worked on the development of FRUA:
However, you can tailor events based on the existence of an item in the party's inventory, so with a little work, you can special create items like "the bandage of St Skywiler" that reduces the damages inflicted by certain traps, or "the Scepter of Lord Kickbutt" that reduces the morale of monsters by 25% on combat events.
Secret doors take advantage of the fact that a wall with no door picture can be set so that the player can pass through it. A text event found when searching can indicate the direction of the secret door to the players.
A one-way door is created by making one side of a wall have a door picture and allowing the person to walk through, and have a solid wall piture on the other side and not allow the party to pass back through.
Collapsing walls are created by having a wall with one side that has no wall art, and the other side having a wall, with a damage/text event on the square adjacent to the wall art. When the player passes through the wall from the no-art side, they hit the damage trap saying that the wall has collapsed. Upon turning around, the player will notice that the wall is now in place, and they cannot return that way.
Note: to place 1/2 of a wall, go into 3-D view mode (not area mode), and use the cursor keys and wall placing commands to place the wall based on where the cursor is pointing. If you use the mouse and the mouse pointer, it will place both sides of the wall using the same wall art and passibility.
With the older version, if you created a mage through the monster editor, the mage would flee at the first sign of combat. This was known as the "cowardly NPC bug", and was one of the things fixed in the update.
With the older version of FRUA, the GOTO ENTRY POINT option does not seem to work right on either teleport or stair modes. Using GOTO POINT ROW X COLUMN Y works fine, though. When it is set to GOTO ENTRY POINT, it always goes back to entry point 1.
The new version appears to work correctly in both cases.
A second way to simulate this is to create N combat encounters, with a random probability that each will occur being 100/N percent for the first N-1 events, where N is the number of events from the end of the chai + 1 For example, a chain of 3 events that should each have a probability of 100/3 or 33%, the first would have a probability of 33%, the 2nd would have a probability of 50%, and the last would always happen. The chaining to the next event is set to occur only if the event failed.
The following table lists the probabilities for the first 10 events:
which event chance (100/n) ----------- ------ last always happens 2nd last 50% 3rd last 33% 4th last 25% 5th last 20% 6th last 17% 7th last 14% 8th last 12% 9th last 11% 10th last 10%This method has the advantage that the combat parties can be a mix of monsters, and can give out special treasure.
Note: you can create combat events that happen only once with the above random chain. Note, however, that there is a noticable drag as the chain fires, even if nothing appears to happen to the party. This can be disconcerting.
The following is from Evan Malsbury, who used the procedure outlined below to import his own sounds into a module. If you'd like to hear his results, be sure to check out version 2 of "Assault on Holy Heart".
SECOND NOTE-The VOC file that comes with the game is about 30k. If your VOC file to replace it is bigger than 30k, it will mess up and there will be distortion and screw ups in the game.
The system works with a fixed number of slots, and adding a new monster means eliminating an old one. However, no one has run into the problem that they didn't have enough monster slots for any one adventure (yet.)
First off, let me say that, while it's easy to do in principal, there are a few tricks to it. Most importantly, you need to have a painting program that will allow you to manipulate the palette easily. This is necessary, since the first 32 colors of the palette are "off-limits" for the small pics and large pics. The best program I've seen is Deluxe Paint II Enhanced. It supports both of the formats that FRUA uses (.PCX and .LBM), and it's got LOTS of tools to make importing easier. I've used DPIIE extensively for the past year for my Jack Nicklaus Signature Edition designs, and it's proven invaluable.
The second trick is to find pictures that will fit in the 88x88 square for small pics, and 300x120 for large pics. This is tougher than it sounds, if you aren't using screen captures from other SSI games. If the picture is much larger, then you are going to lose a lot of the resolution when it shrinks down.
I have finished taking screen captures from the following games: Gateway to the Savage Frontier, Treasures of the Savage Frontier, and Dark Queen of Krynn. These are all available from the Net archives (there's over 200 pictures of all types). I'm currently working on Pools of Darkness.
If anyone else has DPIIE and would like some tips, or if you'd like more details about DPIIE, feel free to ask...
Answer: This was due to the fact that AD&D is owned by TSR and not by SSI. Hence were had to maintain some product control as per our license agreements with TSR. BTC is a generic FRPG system owned by EA and therefore they could do a stand alone system.
For Combat Icons, the palete cannot be changed. The reason is that the palette is not stored in the combat icon custom art file once it is incorporated. Instead, the game uses what it believes to be the "correct" colors. What this means is that if you change the color palette, even though it looks OK in the editor, it will look wrong in the game. We believe Sprites behave in the same manner.
Note: You must remove the characters from their previous party before you can copy them to the new adventure.
This was fixed in the first update to FRUA. If you are still experiencing this problem, you will need to grab the update patch. It fixes other problems as well, so you are well advised to get the update.
A list of NPC stats can be picked up from the Misc archive areas. The file is named default_npc.list, it was not included here to save space.
The problems fixed are outlined below:
Unlimited Adventures IBM V1.1 Changes:
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Unlimited Adventures IBM V1.2 Changes:
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Razer's 10 commandments of Dungeon Design:
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In any dungeon there should be the possibility of failure - this is, of course, an entirely different thing from the certainty of failure.
Don't lead players down the garden path of adventure; if there is only one way to get through the adventure, or if it can be solved by brute force or dumb luck, why bother playing? I could write a program to play for me.
If I'm attacked by a group of one hit monsters every 6 steps, I'm gonna get bored. If I get bored, I may not finish the adventure.
Good dungeons share some elements with good writing: plot, character development, pacing, drama. The players should be given an introduction to the story, provided with a clear motive, and given clues on what they should be doing.
If a party cleans out an area, they should not continue to encounter wandering monsters there.
If a monster has been set up as the major villain of the piece, there should not be more powerful monsters around unless A) the less powerful monster is serving the more powerful (not neccesarily discovered by the party until the less powerful monster is defeated), or B) the two are in direct competition (in which case, one monster may recruit the party to fight the other).
If an area has been described as unpleasant, there must be a reason for people being there. Remember, most AD&D monsters are thinking beings who want the same things as you or I - food, safety, comfort. The worse the environment, the more powerful the motive for being there must be.
One of the advantages of role-playing over reading is the opportunity to influence, if not outright decide, the outcome. The more choices a player has, the involved they get in the game; the more involved a player is in a game, the more they will enjoy it.
If you design your dungeon for first level characters, don't expect them to defeat a dragon. The other side of this is that if you design your adventure for 20th level characters, dont waste their time fighting something like kobolds - a kobold CAN'T hit the average 20th level character, and at that level, even Magi can kill one in a single blow.
The PC's need a motive for risking their lives. Think about your characters - to them, this is LIFE AND DEATH - what lies at the end of this adventure that makes it worthwhile?
This is actually a complement to 8, but I felt it important enough to get its own point. Magic is a very powerful thing, and should be rare. The more powerful it is, the rarer it must be. While +1 items are (relatively) plentiful, +5 items should be nearly unheard of - the stuff of legend.
Think of it this way: The most powerful magic items available in FRUA are +5. Characters can advance to 40th level. If they already have +5 equipment at 10th level, WHAT MOTIVE DO THEY HAVE FOR CONTINUING THEIR CAREERS?
Following these rules should help achieve that goal. If the other rules need to be bent to achieve this end, do it - but be SURE you know what you are doing.
This is a limitation in the software, and can be confusing in areas where you have outside windows in buildings, or where a backdrop changes around cities, caves, etc, but it is not fatal. Players generally live with the problem as there is no workaround.
Class Bonus: ========================================= Fighter: Every level: +1 THAC0 Cleric: Every 3 levels: +2 THAC0 Thief: Every 2 levels: +1 THAC0 Mage: Every 3 levels: +1 THAC0 Strength Bonus: ========================================= 3-6: -2 7-8: -1 9-12: +0 13-15: +1 16-18: +2 18(01)-18(50): +3 18(51)-18(99): +4 18(00): +5
THAC0 = 20 - (Class Bonus +/- racial adustments) - Strength Bonus.
Human/Demi-human hit dice are determined by class (Warrior=D10, Cleric=D8, Thief=D6, Mage=D4) and the NPC/Monster humans should have Hit Points accordingly.
So, for average wolves, 11 HP for a 2HD+2 wolves and 16HP for a 3HD+3 dire wolves appears right. Combat simulations with 4 dire wolves and 6 wolves, against 3 average 3rd level charaters yields the party winning fairly often when the mage gets off at least 1 sleep spell (often with the mage falling unconscious due to numerous wolf attacks.) On more than one occasion, however, the party of three (ranger, mage, cleric) has been wiped out.