|  | Syllabus Eric Anderson, ea@andrew.cmu.eduTom Merriman, merriman@andrew.cmu.edu
 Generation
                of Form is the name of this studio and the focus of our efforts
                for this semester. The word “form” is used
              in the usual sense, referring to all the visual qualities of a
              three dimensional object: it’s size, proportion, massing
              shape, surface qualities, detailing, etc. The word “generation” is
              used to imply deliberate creative processes that operate with regard
              to some principles. While these processes may sometimes be reasoned,
              or intuitive, or playful, they should not be allowed to degenerate
              into mere mechanical calculation at one extreme or chaotic doodling
              at the other.  The broad ability
                to generate form subsumes a process of understanding and applying
                a range of narrower abilities.
                This is process is
              abstractly called “the design process.” It is one that
              we ultimately take for granted, but which requires focused attention
              while we are learning the details of its various phases. An overview
              of the phases include: A.	Conceptualization – broadly
                and creatively exploring ideas that respond to a stated problem
                or given set
                of parametersB.	Development/Clarification – selection of a concept(s)
              and thoughtfully investigating its details, opportunities and merit
              through the application of realistic constraints such as physical
              geometry, and construction considerations
 C.	Description/Refinement – defining the overall and specific
              details of the concept through techniques of drawing and/or modeling
 D.	Realization – the final expressed concept
 Your instructors in this course will be working with you in this
              studio to help you make progress in this complete range of skills
              and to help you merge them into your personal ability to generate
              competent, appropriate and beautiful form. To succeed
                in this studio, you will have to demonstrate sufficient progress
                in both specific skills and in integrating
                them toward
              an overall process. It is also important to recognize that some
              aspects of designing, which may be important in other contexts
              such as – mechanical invention, production manufacturing
              processes, human factors, marketing concerns, to name a few, will
              be peripheral to this studio. Some of these additional aspects
              will be addressed in your other courses, “Prototyping” and “How
              People Work.” These courses have been coordinated with this
              studio to present a holistic platform of instruction. Our concern
              in this studio is the ”generation of form” which is
              a part, or “plank” in this holistic approach. For pedagogical purposes, this studio emphasizes three modes of
              generating form: development of complex surfaces, construction
              of geometric solids, and sculpting of plastic materials. These
              approaches are not mutually exclusive, nor do they define the complete
              range of approaches. Yet each is very useful, focusing on different
              techniques and different elements. Further, each is commonly used
              to generate form in different regions of the whole universe of
              forms. Development
                  of Complex Surfaces - Surface development employs
              lofting, a drawing technique, which can describe curved surfaces
              or flat planes. The elements it operates on are the points and
              lines that we usually use to represent a surface drawing: edges,
              intersections, cross sections, planes of symmetry, axes, etc. The
              power we get from lofting is the ability to develop surfaces accurately,
              to describe them in multiple views, and to transfer the descriptions
              between 2D and 3D space. Surface development is one of the principal
              techniques used to design boat hulls and automobile bodies. Construction
                of Geometric Solids – Construction
                implies a technique, which is inherently structural and three-dimensional
              (there are two dimensional versions). It employs orthographic drawing
              and other techniques to operate on solid elements that have geometric
              and structural properties: abstract cubes, cylinders, spheres,
              etc. or very concrete bolts, beams, panels, or mechanical components.
              The power we get from construction techniques is the ability to
              describe how parts of a product will go together. Geometric construction,
              as an example, is important to the design of furniture and exhibits. Sculpting
                  of Plastic Materials – Sculpting
                is also an inherently three dimensional technique, but not necessarily
                structural (sculptural
              techniques can also be applied to drawing). The element of sculpture
              is its medium; the material being sculpted. And the qualities of
              that material, its plasticity for instance, will determine the
              forms that can be generated. The power we get from sculpting is
              the ability to capture meaning, free from geometric or structural
              constraints. Sculpting allows for important tactile qualities in
              the design of shoes and tableware.  Drawing Standards and Requirements
 This semester you will begin to develop your own voice in drawing
              and drawing communication. You are encouraged to explore a range
              of media that allow you to effectively communicate to the intended
              audience. However in order to reduce the opportunity for chaos,
              you will develop your work within the following 11” X 14” Tracing/translucent
              format. This format was chosen because it is large enough for explorations
              and small enough to be photo copied. In addition, a title area
              is required on all work. This will be at the bottom right corner
              of your page and contain the following information: Name, Date,
              Project, Sheet 1 of ?.
               Lastly, it is important and a requirement that you establish a
                system of bounding your work before turning it in. Clips (not
                those that easily slip off) or similar captures tend to work
                well. END:
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