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producer . designer . modeler  
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horse and rider_ modeled in maya 6.0_ normal maped and textured in zbrush_ all models were for real time rendering

small product photo   small product photo   small product photo   small product photo

horse model_ 1800 poly

with normal map

 

rider model_ 2200 poly


 

together for animation


with out normal map

 

jumping animation

 

 

small product photo   small product photo   small product photo   small product photo

stay puff_round 3 bvw

 

train model_ round 2 bvw

 

apartment_pre-rendered

 

 

lobby_pre-rendered

small product photo       small product photo

standford medical center_1

 
 

 

 

standford medical center_2

 
hj

modeling_

I am experienced in modeling using 3d studio viz, 3d studio max, and Maya. I have been modeling architecture and interiors for pre-rendered scenes for 4 years and have just recently started character modeling. Through the BVW course I’ve had the chance to create IK rigs, and a variety of animations sequences.

     Working as a modeler has given me the chance to work with in the art pipeline and see it from a different perspective then my production roll.        

 

details_

The images on this page are a sampling of the models I created during a semester in bvw. Since each project was only 2 weeks, speed was critical in constructing models and animations.

The last 2 files were done as pre-rendered images for standford medical center.

 

 

 
 
 
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