My role: Programmer
This game design is modeled on a game called Enchanted Forest
and designed around an Egyption tradition where people would commission a custom "Book of the Dead"
to help them in the afterlife. Each round you design your book of the dead, then you journey through
the afterlife in seach of new spells for future travelers to put in their own books.
Can you solve the riddle to unlock the last spell?
Game created for Global Game Jam 2012. Developed in Unity3D. Development time: 48 hours. Really 38, since we all went home the first night.
Created by Team Somnia:
Producer/Game Designer: Yotam Haimberg
Artist: Anisha Deshmane
Sound Designer/Composer: Eric Hamel
Programmer: Brad Buchanan
Links:
Global Game Jam 2012: Netherworld (Downloads available)
Download Game (Unzip and open EXE to play)
My role: Game designer, artist
An improvement on the game of hopscotch. Themed around The Lord of the Rings. Mechanics are designed to reflect similar values to Tolkien's work - cooperation, companionship, sacrifice for others, and the ever-increasing burden of the ring.
Game concept developed for Jesse Schell's Game Design class, Spring 2012. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 1 week.
Links:
Download rules
Related blog post
My role: Programmer
This is a short scripted interaction with a virtual character. A little girl is trapped beyond an ancient doorway! Will she escape? Utilizes a custom-built rear-projection screen and head-tracking with Kinect for an immersive experience.
Interactive experience created for Building Virtual Worlds Fall 2011, Round 5. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 4 weeks.
Created by:
Producer: Romain Deciron
3D Artist: Martin Mittner
2D Artist: Xiaochen Wang
Sound Designer: Romain Deciron
Programmer: Brad Buchanan
Voice:
Maria Tartaglia as the Girl
My roles: Programmer, Producer
This is a cooperative puzzle-platformer about a robot family escaping to the surface. The game is controlled over bluetooth with wiimote technology: Guest one holds the wiimote, and guest two holds the nunchuk.
Interactive experience created for Building Virtual Worlds Fall 2011, Round 4. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 3 weeks.
Created by Team 10:
Producer: Brad Buchanan
3D Artist: Chirag Raman
2D Artist: Maria Tartaglia
Sound Designer: Kaiyang Zhang
Programmer: Brad Buchanan
My roles: Producer, foley design
Short video created for Visual Story Fall 2011. Produced at the Entertainment Technology Center at Carnegie Mellon University. Production time: 2 weeks.
Created by Inky Bird:
Brad Buchanan
Danah Kim
Tim McMullan
Haewon Nam
Meng Zhang
My role: Programmer
The audience plays by calling in via a platform called UnityPhone, and pressing buttons on their phones that correspond to what the CEO is suggesting at the moment. The team that collaborates the best will win.
Interactive experience created for Building Virtual Worlds Fall 2011, Round 3. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 1 week.
Created by Team 4:
Producer: Jing Li
3D Artist: Meng Zhang
2D Artist: Heidi Hastings
Sound Designer: Eric Hamel
Programmer: Jing Li
Programmer: Brad Buchanan
My roles: Programmer, co-designer
Interactive experience created for Building Virtual Worlds Fall 2011, Round 2. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 2 weeks.
UPDATE: Selected for the Fall 2011 BVW Show! See it here!
Created by Team 11:
3D Artist: Albert Gea
2D Artist: Haewon Nam
Sound Designer: Daniel Hausmann
Programmer: Brad Buchanan
My roles: Programmer, voice talent, co-designer
Interactive experience created for Building Virtual Worlds Fall 2011, Round 1. Developed in Unity3D. Produced at the Entertainment Technology Center at Carnegie Mellon University. Development time: 2 weeks.
Controls:
Move your head to look around.
Tilt the pole left and right to maintain your balance.
Push the pole forward to walk faster (harder to balance)
Pull the pole back to walk slower (easier to balance)
Created by Team 3:
Producer: Pei-Lin "Cynthia" Lu
3D Artist: Josephine Tsay
2D Artist: Anabelle Lee
Sound Designer: Pei-Lin "Cynthia" Lu
Programmer: Brad Buchanan
Voices:
Steven Jones as the Ringmaster
Brad Buchanan as J-Bear
See the Building Virtual Worlds presentation
My roles: Designer, programmer, texture artist.
A simple demo game created for round zero of Building Virtual Worlds 2011. Developed in Unity3D (Acutally my first Unity3D experience). Made at the Enterainment Technology Center at Carnegie Mellon University. Development time: 1 week.
Controls: Arrow keys or WASD to move.
Models and textures are free assets.
Music is "Frog... Secret Agent" by 3 Leg Torso.