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research

I create and study interactive media systems for enhancing reflection, learning and communication. Grounded within the fields of human-computer-interaction, multimedia, and interaction design, my work is motivated by a desire to carefully integrate computational processes into our everyday mediated experiences. By positing the computer as an active, creative partner enmeshed in our world, our daily computational interactions move beyond the confines of the screen and keyboard into an embedded dynamic environment of networked objects and smart spaces.

current research

Art-Science Curation

XSEAD: an online platform supporting networks of creativity and innovation across science, engineering, art, and design. The platform combines key characteristics of social media networking applications to help incentivize participation, strengthen engagement and support dynamic community organization. XSEAD is supported by the National Science Foundation under grant 1141631.

Tengu: mining Twitter to find excellent art/science resources for educators, artists, practitioners, makers and more. Combining crowdsourcing, machine learning and retrieval techniques, Tengu engages communities in selecting, rating and sharing relevant content.

Relevant publications: D. Byrne, A. Kelliher, T. Rikakis, D. Cox. (2013). XSEAD: A Community Platform For Art-Science Integration, IEEE Multimedia, Oct. 2013 (Vol 20, no. 4)

Mediated Storytelling

Proofologies: design process documentation. Integrating documentation activities throughout the entire design process provides an opportunity to combine the production and consideration of knowledge into an accessible and comparable set of research practices evolving over time. In this project, we are currently investigating the role of process documentation in multidisciplinary work. With MDes student Leslie Bloomfield

Future Fictions: an experience design approach to producing and consuming transmedia novels. This project is an experimental look at the future of digital novels explored through the creation of interactive and hybrid prototypes that leverage the affordances of digital technology while retaining the physicality of analog books. With MDes student Molly Johnson

Life-editing: telling stories with lifelog datasets. This project uses a a custom-designed storytelling application to construct meaningful lifelog summaries from third-party perspectives.

Relevant publications: A. Kelliher and M. Slaney. (2012). Tell me a story, IEEE MultiMedia 19, 1 (January 2012). D. Byrne, A. Kelliher, G. Jones (2011). Life Editing: Third-Party Perspectives on Lifelog Content, in Proceedings of the 2011 annual conference on Human factors in computing systems (CHI '11), Vancouver, BC, 1501-1510.

Speculative Design

Everyday Futures: speculative design in the domestic sphere. This research explores how design fiction can be used as both a reflective and creative tool to engage everyday, ‘non-specialist’ people in confronting, articulating, and embodying their attitudes and aspirations for possible, probable, or indeed, uncertain futures. With MDes student Yian Ling Cheong

Foresight in Action: documenting futures oriented practice as mediated discourse. In this project, we developed a mixed-media documentation framework for recording, analyzing, and representing emergent futures studies practice. This research culminated in a 3 month exhibit at the ASU museum. See the following links for photos, videos and some reviews of the exhibit.

Relevant publications: A. Kelliher. (2014). Everyday Open Design Futures, forthcoming at the Oxford Future Forum, May 2014.

Responsive Environments

Your _____ here: SMS-driven projection display for site-specific participatory interventions. Text-based projections are displayed on the exterior of buildings, prompting passers-by to contribute responses via cellphone. Paper: CHI workshop 2011

Building with a Memory: an interactive installation that records and represents human movement in collaborative, multi-use workplaces.

Relevant publications: A. Danielescu, R. Spicer, D. Tinapple, A. Kelliher, S. Nikkila, S. Burdick (2011). Abstract Rendering of Human Activity in a Dynamic Distributed Learning Environment, in Proceedings of the 19th ACM international conference on Multimedia (MM '11). ACM, New York, NY, USA, 921-924. S. Linn and A. Kelliher (2010). Speak More Slowly: Developing Better Community Awareness Through Localized Reflective Media Systems, IDSA 2010 Education Symposium, Portland, OR, USA, August 4, 2010.