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Summary |
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After identifying all of the user needs, we all sat down and began listing general concepts that met one or more of those user needs (fairness, flexibility, enforcement, motivation, and so on). We came up with a list of 20 ideas:
1. A device that keeps track of the time each housemate puts into a chore.
2. A reminding agent that sends information of cleaning schedules to users’ cell phones. 3. A jigsaw puzzle that represents the cleaning tasks of the house and who has completed which one. 4. A device that helps housemates swap cleaning tasks. 5. A device that would take a snap-shot of a messy area and send the image to everyone in the house. 6. Something similar to Doodle where people can indicate what times they are free to clean. 7. A system that allows users to set their own deadline to complete a cleaning task. 8. An award system for cleaning the house. 9. A system based on everyone’s cleanliness preference. 10. A device that makes a cleaning task seem “easier” and not as time consuming.
11. A device that convinces users to clean now because it is harder to do it later.
12. A system that prevents garbage pile-up. 13. A quota system where users need to clean a certain amount each semester. 14. A system that allows users to agree upon what it means to be “clean.” 15. A system that allows users to rate how happy they are with the all over cleanliness level of the house. 16. A system that allows users to send anonymous messages to other housemates telling them to do their chores. 17. A surveillance and notification system. 18. A special event notification that prepares housemates to clean in case of a guest is coming over. 19. A system that allows users to indicate what cleaning tasks they would prefer to do. 20. A cleaning manual all of the housemates develop at the beginning of the year and follow as they complete their tasks. We created a chart to determine exactly which user needs each of these concepts met. We chose ten concepts that met the most user needs to further develop later in our process. |
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| 51-422: Basic Interaction Design | Spring 2009 | School of Design | Carnegie Mellon University | ||||||