Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.
Name  screenX() 


Examples  void setup() { size(100, 100, P3D); } void draw() { background(204); float x = mouseX; float y = mouseY; float z = 100; // Draw "X" at z = 100 stroke(255); line(x10, y10, z, x+10, y+10, z); line(x+10, y10, z, x10, y+10, z); // Draw line in 2D at same x value // Notice the parallax stroke(102); line(x, 0, 0, x, height, 0); // Draw 2D line to match the x value // element drawn at z = 100 stroke(0); float theX = screenX(x, y, z); line(theX, 0, 0, theX, height, 0); } 

Description  Takes a threedimensional X, Y, Z position and returns the X value for where it will appear on a (twodimensional) screen.  
Syntax  screenX(x, y, z) 

Parameters 


Returns  float  
Usage  Web & Application  
Related  screenY() screenZ() 