Reference for Processing version 1.2. If you have a previous version, use the reference included with your software. If you see any errors or have suggestions, please let us know. If you prefer a more technical reference, visit the Processing Javadoc.

Name

normal()

Examples
Coming soon...
Description Sets the current normal vector. This is for drawing three dimensional shapes and surfaces and specifies a vector perpendicular to the surface of the shape which determines how lighting affects it. Processing attempts to automatically assign normals to shapes, but since that's imperfect, this is a better option when you want more control. This function is identical to glNormal3f() in OpenGL.
Syntax
normal(nx, ny, nz)
Parameters
nx float: x direction
ny float: y direction
nz float: z direction
Returns None
Usage Web & Application
Related beginShape()
endShape()
lights()
Updated on June 14, 2010 12:05:29pm EDT

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