timeline
 

 
introduction. . .     

1.13.98
the course scene and other tools

three dimensions of change—narratives
reading: hamlet on the holodeck. . .
   
1.20.98

multiform stories and active audience
chapter 2

1.27.98
from additive to expressive form
chapter 3
2.3.98
immersion chapter 4

three dimensions of change—identity
reading: life on the screen. . .
   
2.10.98
multiple selves chapter 7

three dimensions of changedigital places
reading: city of bits. . . 
   
2.17.98
getting to the good bits chapter 7

issues at the intersectionfoundational architecture
reading: mechanization takes command . . 
   
2.24.98
application imperatives (live, learn, work, play)
integrative design frameworks

issues at the intersectionvivifying design
   
3.3.98
significance continuum
proto objects

issues at the intersectionexperiences
reading: at home in the universe. . . 
   
3.10.98
dynamics
complex adaptive systems, self organization and emergence

3.10.98
project proposals

designing for dynamic interaction
reading: from bringing design to software. . . 
   
3.17.98
design language and meta design
3.24.98
spring break
3.31.98
no regular class meeting

designing for dynamic interaction
reading: infinity imagined. . . 
   
4.14.98
new genres

designing for dynamic interaction
project schedule. . . 
   
4.7.98
concept review
4.21.98
sketches
4.28.98
prototypes
5.5.98
final review