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Outline
1
Chapter 1
Controlling Views
  • 1.1 Viewports
  • 1.2 3D Viewports
  • 1.3 Preset Views
  • 1.4 Vpoint Tripod
  • 1.5 Vpoint Rotate
  • 1.6 3D Vpoint
  • 1.7 Vpoint Vectors
  • 1.8 Preset Viewpoints
  • 1.9 Plan View
2
Chapter 2
Thickness and Elevation
  • 2.1 Thickness
  • 2.2 Changing Thicknesses
  • 2.3 Elevation
  • 2.4 Elevation Shortcut


3
Chapter 3
Visualizing the Model
  • 3.1 Hide
  • 3.2 Shade
  • 3.3 Shadedge
  • 3.4 Shadedif
  • 3.5 Hidden Line Removal for Plots
  • 3.6 Hidden Line Removal for Mviews


4
Chapter 4
Z Coordinates
  • 4.1 3D Coordinates – 3D Polylines
  • 4.2 Move in Z Direction
  • 4.3 3D Point Filters
5
Chapter 5
User Coordinate System
  • 5.1 UCS Icon
  • 5.2 UCS Overview
  • 5.3 World Coordinate System
  • 5.4 3 Point UCS
  • 5.5 Plan UCS
  • 5.6 UCS View
  • 5.7 UCS Object
  • 5.8 Other New UCS Options
  • 5.9 Saving UCS
  • 5.10 Restoring UCS
  • 5.11 UCS Dialog Box


6
Chapter 6
3D Orbit
  • 6.1 Introduction to 3D Orbit
  • 6.2 Zoom and Pan in 3D Orbit
  • 6.3 Projection Mode
  • 6.4 Shading in 3D Orbit
  • 6.5 Camera, Swivel, and Distance
  • 6.6 Visual Aids
  • 6.7 Clipping Planes
  • 6.7 Continuous Orbit


7
Chapter 7
Dynamic View and Perspective
  • 7.1 DView Camera
  • 7.2 DView Target
  • 7.3 Setting Camera and Target with POint option
  • 7.4 Setting Perspective Distance
  • 7.5 Turning Perspective Off
  • 7.6 Zooming in DView
  • 7.7 Panning in DView
  • 7.8 Clipping Plane
  • 7.9 Twisting Objects
  • 7.10 Hiding Objects in DView


8
Chapter 8
3D Model Objects
  • 8.1 Wireframes
  • 8.2 Surfaces
  • 8.3 Solids
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Chapter 9
2D Solids and 3D Faces
  • 9.1 2D Solids
  • 9.2 Hatch Solids
  • 9.3 3D Face
  • 9.4 Edge
  • 9.5 3D Invisible Face
  • 9.6 Pface




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Chapter 10
3D Surfaces
  • 10.1 Box
  • 10.2 Pyramid
  • 10.3 Wedge
  • 10.4 Dome
  • 10.5 Sphere
  • 10.6 Cone
  • 10.7 Torus
  • 10.8 Dish
  • 10.9 Mesh


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Chapter 11
Complex Surfaces
  • 11.1 Revolved Surfaces (Revsurf)
  • 11.2 Surftab Variables
  • 11.3 Tabulated Surfaces (Tabsurf)
  • 11.4 Ruled Surfaces (Rulesurf)
  • 11.5 Edge Surfaces (Edgesurf)
12
Chapter 12
Solids
  • 12.1 Extrude
  • 12.2 Extrude with Taper
  • 12.3 Extrude Curves
  • 12.4 Extrude with Path
  • 12.5 Revolve
  • 12.6 Box
  • 12.7 Sphere
  • 12.8 Isolines
  • 12.9 Facetres
  • 12.10 Cone
  • 12.11 Wedge
  • 12.12 Torus
13
Chapter 13
3D Edits
  • 13.1 Rotate 3D
  • 13.2 Align
  • 13.3 Mirror 3D
  • 13.4 Rectangular Array 3D
  • 13.5 Polar Array 3D
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Chapter 14
Solid Composites
  • 14.1 Subtract
  • 14.2 Union
  • 14.3 Intersect
15
Chapter 15
Modifying Solids
  • 15.1 Extrude Face
  • 15.2 Taper Face
  • 15.3 Delete Face
  • 15.4 Copy Face
  • 15.5 Color Face
  • 15.6 Imprint
  • 15.7 Extrude Imprint
  • 15.8 Clean
  • 15.9 Shell
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Chapter 16
Enhancing the Drawing Process
  • 16.1 Section Command
  • 16.2 Slice Command
  • 16.3 Solview
  • 16.4 SolDraw
  • 16.5 Create 3D View UCS
  • 16.6 SolProf
17
Chapter 17
Rendering
  • 17.1 Render
  • 17.2 Render Selection
  • 17.3 Render Cropped Window
  • 17.4 Render Without a Dialog Box
  • 17.5 Turning Render Dialog Box On
  • 17.6 Render to File
  • 17.7 Print Screen
  • 17.8 Render Window
  • 17.9 Light Scale Icon Smoothing
18
Chapter 18
Materials
  • 18.1 Render Materials
  • 18.2 Materials Library
  • 18.3 Applying Materials by Attach
  • 18.4 Applying Materials by Layer
  • 18.5 Applying Materials by Color
  • 18.6 Complex Materials
  • 18.7 Material Mapping
  • 18.8 New Materials
  • 18.9 Adjusting Material Appearance
  • 18.10 Advanced Settings
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Chapter 19
Lights
  • 19.1 Point Light
  • 19.2 Spotlight
  • 19.3 Shadow Options – Light Command
  • 19.4 Shadow Options – Render Command
  • 19.5 Preferences
  • 19.6 Distant Light
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Chapter 20
Scenes
  • 20.1 Scene Command
  • 20.2 Adding Views to Scenes
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Chapter 21
Backgrounds
  • 21.1 Solid Background
  • 21.2 Gradient Background
  • 21.3 Image Background
  • 21.4 Merge Background
22
Chapter 22
Landscaping
  • 22.1 Landscape New
  • 22.2 Landscape Edit
  • 22.3 Custom Landscapes
23
Chapter 23
Miscellaneous Render Commands
  • 23.1 Raytracing
  • 23.2 Anti-Aliasing
  • 23.3 Adaptive Sampling
  • 23.4 Ray Tree Depth
  • 23.5 Subsampling
  • 23.6 Fog
  • 23.7 Render Statistics