Notes
Slide Show
Outline
1
Visual Quickstart Guide Chapter 1
3D Studio MAX – Getting Started
  • 1.1 Touring the Interface (page7)
  • 1.2 Special Controls (page 8)
  • 1.3 Managing Files (page 17)
  • 1.4 Backing up Files (page 28)


2
Visual Quickstart Guide  Chapter 2
3D Studio MAX – Creating Objects
  • 2.1 About Creating Objects (page 32)
  • 2.2 Creating Mesh Objects
    Standard Primitives (page 37)
  • 2.3 Mesh Objects
    Extended Primitives (page 47)
  • 2.4 Creating Shape Splines (page 58)
  • 2.5 Placing Text (page 69)
  • 2.6 Creating Sections (page 70)
  • 2.7 AutoGrid and Helper Grid
    (page 71)
  • 2.8 Units of Measure (page 73)




3
Visual Quickstart Guide  Chapter 3
3D Studio MAX – Viewport and Navigation Display
  • 3.1 Customizing Viewports (page 80)


  • 3.2 Changing Viewport Resolution (page 89)


  • 3.3 Navigating Viewports (page 92)


  • 3.4 Test Rendering (page 106)




4
Visual Quickstart Guide  Chapter 4
3D Studio MAX – Object Selection and Display
  • 4.1 Selecting Objects (page 108)
  • 4.2 Region Selection (page 110)
  • 4.3 Selecting by Name (page 115)
  • 4.4 Grouping Objects (page 117)
  • 4.5 Changing Object Display (page 121)
5
Visual Quickstart Guide  Chapter 5
3D Studio MAX – Transforms
  • 5.1 Transform Tools (page 128)
  • 5.2 Transform Gizmos (page 131)
  • 5.3 Advanced Controls using Transform Centers (page 135)
  • 5.4 Precision Aids and Other Transforms (page 139)




6
Visual Quickstart Guide  Chapter 6
3D Studio MAX – Modifying Objects
  • 6.1 Bend Modifer (page 168)


  • 6.2 Twist Modifiers (page 169)


  • 6.3 Noise Modifier (page 171)


  • 6.4 Free Form Deformations (page 191)


  • 6.5 Lathe Modifier (page 187)
  • 6.6 Animating with a Melt Modifer (page 189)


  • 6.7 Ripple Effect (page 190)


7
Visual Quickstart Guide  Chapter 7
3D Studio MAX – Animations
  • 7.1 Moving Through Time (page 196)
  • 7.2 Configuring Time (page 198)
  • 7.3 Key Framing (page 204)
  • 7.4 Working with Keys (page 209)
  • 7.5 Motion Controllers (page 213)
  • 7.6 Curve Editor Controller (page 218)
  • 7.7 Adding Sound (page 222)
  • 7.8 Constraining Animators (page 225)
  • 7.9 Linking Objects (page 227)


  • 7.10 Animating Links (page 229)


8
Visual Quickstart Guide  Chapter 8
3D Studio MAX – Editing Meshes
  • 8.1 Editing Meshes and Sub Objects (page 232)


  • 8.2 Extruding Polygons from AutoCAD Objects (page 254)


9
Visual Quickstart Guide  Chapter 10
3D Studio MAX – Compound Objects – Creating Terrains
10
Visual Quickstart Guide  Chapter 11
3D Studio MAX – Lights
  • 11.1 Creating Lights, Spotlight, Omni Light, Free Directional Light (page 337)
  • 11.2 Skylights (page 344)


  • 11.3 Sunlight Systems (page 346)


  • 11.4 Casting Shadows (page 347)
  • 11.3 Controlling Illumination (page 355)
  • 11.4 Navigating Lights (page 365)
  • 11.5 Animating Lights (page 372)
11
Visual Quickstart Guide  Chapter 12
3D Studio MAX – Cameras
  • 12.1 Creating Cameras (page 377)
  • 12.2 Adjusting Cameras (page 381)
  • 12.3 Navigating Cameras (page 388)
  • 12.4 Animating Cameras (page 396)
12
Visual Quickstart Guide  Chapter 13
3D Studio MAX – Creating Materials
  • 13.1 Using the Material Editor (page 402)
  • 13.2 Using Material Libraries (page 412)
  • 13.3 Creating Standard Materials (page 415)
  • 13.4 Creating Compound Materials (page 426)


13
Visual Quickstart Guide  Chapter 14
3D Studio MAX – Working with Maps
  • 14.1 Browsing Maps (page 433)
  • 14.2 Creating Maps (page 436)
  • 14.3 Create a Noise Map (page 440)


  • 14.4 Adding Maps to Materials (page 443)
  • 14.5 Adding Maps to Materials (Faces Only)
  • 14.6 Opacity Maps (page 446)


  • 14.7 Bump Maps (page 447)


  • 14.8 Reflections (page 455)
14
Camera Matching
15
Visual Quickstart Guide  Chapter 15
3D Studio MAX – Rendering
  • 15.1 Rendering Scenes (page 462)


  • 15.2 Rendering an Animation to a Movie File (page 472)
  • 15.3 Render an Image with Motion Blur (page 473)


  • 15.4 Fog Effects (page 478)


  • 15.5 Volume Fog Effect (page 480)


  • 15.6 Fire Effect (page 482)


  • 15.7 Post Process Film Grain Effect (page 488)
16
Particle Systems