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After taking this
course, students should be able to:
Basic Geometry
- Represent points, lines, and planes in 3D space
- Measure distances, areas, and volumes
- Transform objects in 3D space
- Read
and write an STL file
Mesh-Based Modeling
- Describe hardware and software used for reverse engineering
- Implement algorithms for resampling and smoothing geometry
- Read and write a VRML file
Curve and Surface Modeling
- Represent analytical curves and surfaces
in 3D space
- Represent free-form curves and surfaces in 3D space
- Formulate and visualize Hermite, Bezier, and B-Spline curves
- Formulate and visualize Bezier
surfaces
Solid Modeling
- Represent a solid geometry with
B-Rep
- Represent a solid geometry with CSG
- Represent a solid geometry with Voxel, Octree, kD tree
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