Game Name: ¡°SegFault¡±
Development Team: David
Lien (dlien@andrew.cmu.edu)
Lawrence
Chang (lchang@andrew.cmu.edu)
Game Description: 3-D
Robot Shooting Game similar to ¡°Virtual-On.¡± Players assume control of Robots that
roam and fly around 3-D interactive arenas in attempt to destroy the other
player.
Game Features: - Single or Two-player modes
-
Multiple, Modifiable
Environments
-
Multiple Weapons and
Power-ups
-
Selection from Three
Robot Classes
-
Deformable Landscape
-
Radar, Stats, and
Timer
Technical Features: - Third-person
camera with spring model
-
Data-Driven Levels
-
Collision-Detection
-
Quadtree & Culling
-
Quaternions
-
Models Imported from
3dStudio Max
-
Multi-Texture with
Transparency
Implementation
Plan: Original source code and content for ¡°SegFault¡° will include
the following:
-
Terrain/Object
Generation Routines
-
Character Models and
Animations
-
Quadtree & Culling
-
Quaternions and Camera
Source code and
content acquired and used from outside sources include the following:
-
OpenGL Particle
Effects Library
-
Textures from Web
-
3DS Import Utility
Schedule: - Nov. 3 – Project
Planning Meeting
-
Nov. 11 – Heightfield, Culling, Collision Detection (with crude
bullets) , Camera Working.
-
Nov. 18 – Models
Imported with Complete Life Stats, Weapon Stats, and Power-ups.
-
Nov. 23 – Animations
and Deformable Landscape
-
Nov. 26 - Turn-in Project Review Documentation
-
Dec. 8 – Radar, Timer
and All Other Miscellaneous Features Implemented. Bugs fixed (if time, write AI or
Network-Capability)
-
Dec. 13 – Code
Complete